81ddeeadeaFixing project, added listing duplicates and fixing issue with "Swordsman of the Northern Kingdom"
marcins78@gmail.com
2011-09-28 13:14:56 +00:00
43f861c1edOnly the site where the fellowship currently is has its text affecting gameplay.
marcins78@gmail.com
2011-09-26 14:25:10 +00:00
6ef56dc480Switching to a proper cost-to-effect actions with the "do as much as possible" policy, rather than possible/not-possible. Adding 15 cards from MoM.
marcins78@gmail.com
2011-09-26 14:07:15 +00:00
9eccdd4172Game no longer freezes when FP overwhelms minions in skirmish. Effect that removes twilight (Glamdring, Sting etc) no longer fails to remove twilight, when the pool has less tokens than the effect is trying to remove.
marcins78@gmail.com
2011-09-24 22:00:37 +00:00
cf5c0bb538Queueing connections to server to preserve bandwidth in case of multiple calls (deck stats, card info) by cancelling previous unfinished calls.
marcins78@gmail.com
2011-09-24 15:53:36 +00:00
775dfcdbfeVisually separated Free People and Shadow cards in deck builder.
marcins78@gmail.com
2011-09-24 13:01:25 +00:00
1e8adf17c4Continued work on Leagues.
marcins78@gmail.com
2011-09-23 16:31:44 +00:00
447b4ce472If an action or effect has play card from non-deck zone as an effect or a cost, you have to have a playable card of type in that zone before you start playing the action or effect. If you use an action or effect of that type, you HAVE to choose a matching card and play it if possible, but only from cards that were in that zone when you started playing that action or effect. Examples - you can't use Morgul Gates without playable Nazgul in hand and you HAVE to play it, you can't discard 3 cards using They Are Coming without an Orc in discard, if you have an Orc and use it, the Orc you play MAY NOT be one of those you discarded as a cost.
marcins78@gmail.com
2011-09-23 15:32:04 +00:00
2be39fdc6bIf an action or effect has play card from non-deck zone as an effect or a cost, you have to have a playable card of type in that zone before you start playing the action or effect. If you use an action or effect of that type, you HAVE to choose a matching card and play it if possible, but only from cards that were in that zone when you started playing that action or effect. Examples - you can't use Morgul Gates without playable Nazgul in hand and you HAVE to play it, you can't discard 3 cards using They Are Coming without an Orc in discard, if you have an Orc and use it, the Orc you play MAY NOT be one of those you discarded as a cost.
marcins78@gmail.com
2011-09-23 15:19:26 +00:00
958f5b870eWorking on Leagues.
marcins78@gmail.com
2011-09-23 13:50:32 +00:00
3491bca283Adding foil look to cards.
marcins78@gmail.com
2011-09-23 00:15:45 +00:00
80100e2d16Fixing problem with skirmish where FP char was removed (ie. killed).
marcins78@gmail.com
2011-09-22 23:24:59 +00:00
60550389d5"Fixing" Athelas and other possesions - basically any card that had multiple possible actions to use, now a context menu pops up with possible actions.
marcins78@gmail.com
2011-09-22 23:17:27 +00:00
af93d4d435Fixing "Armor" to work only in Skirmish phase. Moving animations to separate JS file. Preventing non-players from conceding the game.
marcins78@gmail.com
2011-09-21 22:53:57 +00:00
f40e7fea93Logging errors from decision.
marcins78@gmail.com
2011-09-21 17:59:50 +00:00
02f8144538Adding "card affects card" effects to all cards.
marcins78@gmail.com
2011-09-21 14:39:15 +00:00
25497aeb44Ordering of non-animation and animation events to have better play experience.
marcins78@gmail.com
2011-09-21 12:48:25 +00:00
10888f7a0dAdding card affects card to rings.
marcins78@gmail.com
2011-09-21 12:43:40 +00:00
b4d1ecd97aFixing exertion so it doesn't kill the character if it is forced.
marcins78@gmail.com
2011-09-21 12:38:23 +00:00
281a056aad"Card affects card" animation is working.
marcins78@gmail.com
2011-09-21 12:32:56 +00:00
ea391d4bcfFixing watching game gameId!=tableId mixup.
marcins78@gmail.com
2011-09-21 11:37:20 +00:00
178f5723b8Adding effect to "Goblin Armory" for testing the animations.
marcins78@gmail.com
2011-09-21 10:48:41 +00:00
0b48bda665Fixing how Vitality is calculated. Wounds on a character affect the vitality of that character (lowering it), rather than being treated like damage in Magic.
marcins78@gmail.com
2011-09-21 10:44:54 +00:00