Adding some documents.
This commit is contained in:
@@ -92,18 +92,5 @@
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The information presented on this site about LotR TCG, both literal and graphical, is copyrighted by Decipher Inc.
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This website is not produced, endorsed, supported, or affiliated with Decipher.
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</div>
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21 Sept. 2011
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- Increased the time per game per player to 40 minutes, as 30 seems not enough.
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- Added animated effect when card affects other card.
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- Added animated effect when event is played from hand.
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- If no cards in hand during reconcile, 8 cards have to be drawn.
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- Fixing "Armor" to work only in Skirmish phase.
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- Effective stats display.
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- Fixing watchin game, where sometimes people where not able to watch a game.
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- Fixing how Vitality is calculated. Wounds on a character affect the vitality of that character (lowering it), rather
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than being treated like damage in Magic.
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- Added concession (in 3rd tab in game) and real deck size is always used to sent to client, not the adventure deck
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sometimes.
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</body>
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</html>
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@@ -0,0 +1,14 @@
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<pre style="position:absolute;left:0px;top:580px;width:780px;height:200px;scroll:auto;">
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21 Sept. 2011
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- Increased the time per game per player to 40 minutes, as 30 seems not enough.
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- Added animated effect when card affects other card.
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- Added animated effect when event is played from hand.
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- If no cards in hand during reconcile, 8 cards have to be drawn.
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- Fixing "Armor" to work only in Skirmish phase.
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- Effective stats display.
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- Fixing watchin game, where sometimes people where not able to watch a game.
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- Fixing how Vitality is calculated. Wounds on a character affect the vitality of that character (lowering it), rather
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than being treated like damage in Magic.
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- Added concession (in 3rd tab in game) and real deck size is always used to sent to client, not the adventure deck
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sometimes.
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</pre>
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@@ -0,0 +1,98 @@
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<h1>Sealed League rules</h1>
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<p style="color:#ff0000">WARNING - Leagues are a planned activity, they are not in place yet. Rules described in this
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document are subject to change.</p>
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<ol>
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<li>Definitions:
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<ol type="a">
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<li><b>League</b> consists of multiple <b>League series</b> (number - to be announced).</li>
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<li>Each <b>League serie</b> lasts a fixed amount of days (to be announced).</li>
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</ol>
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</li>
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<li>Participation:
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<ol type="a">
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<li><b>League</b> starts at an announced date and lasts until specified number of <b>League series</b> are
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played out.
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</li>
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<li>Player joining a <b>League</b> during a first serie is given a specified for that <b>League</b> amount
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and type of virtual product (boosters and fixed cards).
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</li>
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<li>At the beginning of each subsequent serie, each player participating in the <b>League</b> is given the
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same amount and type of virtual product (boosters and/or fixed cards).
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</li>
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<li>Player who chooses to join a league after the first serie, is given a product that is a sum of all the
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virtual product he/she would have been given if he joined during a first serie up until the point in
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time he/she has chosen to join. This product WILL NOT contain any prizes given to participants of the
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<b>League</b>.
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</li>
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</ol>
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</li>
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<li>
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Deck building:
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<ol type="a">
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<li>Each player builds a deck from the virtual product he/she owns within that <b>League</b>.</li>
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<li>Deck in a <b>League</b> can be changed at any time. When you create or join a table with a deck, that
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deck is set at that point and any changes done to the deck afterwards, will not be reflected in the game
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on that table. If you wish to use a different deck for that game before it starts, leave and rejoin a
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table after modifying your deck.
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</li>
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<li>Virtual cards given out as prizes for that <b>League</b> are LEGAL for playing in the <b>League</b>.
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</li>
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<li>There is no limitation to the number of multiples of the same card (with the same card name) you can
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play in your deck, except sites. If you happen to have 10 copies of a card in your <b>League</b>
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product, you can play all 10 of them. If more than 4 non-unique copies of the same card are in play, all
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of them influence the game (this contradicts the rules, where maximum 4 copies of the same card can be
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active at a time).
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</li>
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<li><b>League</b> has no X or R lists, so all cards are legal.</li>
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<li>All the other rules of deck building - minimum 60 cards deck, even FP/Shadow cards split, etc. apply.
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</li>
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</ol>
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</li>
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<li>Earning points:
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<ol type="a">
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<li>Each calendar day (in GMT+0 time-zone), every <b>League</b> participant can play a maximum of fixed (to
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be announced) rated games.
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</li>
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<li>In addition to rated games, player can choose to play any number of non-rated games with other
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<b>League</b> players.
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</li>
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<li>Only first game played against the same opponent on the same day can be rated. Any subsequent games
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against the same opponent on the same day will be treated as non-rated.
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</li>
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<li>Winner of each rated game in a <b>League</b> gains 2 <b>League serie</b> points. Rated game loser
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gains 1 <b>League serie</b> points.
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</li>
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</ol>
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</li>
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<li>Prizes:
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<ol type="a">
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<li>Prizes in a league are virtual items only. These could be anything - promo/foil cards, foil options
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(ability to change 1 non-foil card in your collection into a foil version of the same card), preview
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cards from next expansions, etc.
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</li>
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<li>At the end of each <b>League serie</b>, points for that serie are totalled and prizes are given to
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participants based on the total points gathered in this <b>League serie</b>.
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</li>
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<li>After all the series end within a <b>League</b>, in addition to prizes for the last serie, players are
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given (substiantially bigger) prizes based on the total of points in all series in this <b>League</b>.
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</li>
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<li>After the <b>League</b> ends, all the cards players have in a League are added to a permanent collection
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of the player.
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</li>
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</ol>
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</li>
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<li>
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Cheating:
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<ol type="a">
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<li><b>Cheating will not be tolerated</b> - period.</li>
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<li>Cheating includes, but is not limited to - entering <b>League</b> with more than one account, knowingly
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exploiting a system or a card bug, game fixing (deciding the outcome of a rated game in other way than
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playing it out) with other players.
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</li>
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<li>Players found cheating (or believed to be - at the administrator/moderator discretion) will be removed
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from the <b>League</b> and their accounts will be deleted. This is a friendly environment, where
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everyone wants to have some fun, so don't spoil it for others.
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</li>
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</ol>
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</li>
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</ol>
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@@ -247,7 +247,7 @@ var GempLotrCommunication = Class.extend({
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getRegistrationForm: function(callback) {
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$.ajax({
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type: "POST",
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url: "/gemp-lotr/registrationForm.html",
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url: "/gemp-lotr/includes/registrationForm.html",
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cache: false,
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data: {
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participantId: getUrlParam("participantId")},
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