Adding some documents.

This commit is contained in:
marcins78@gmail.com
2011-09-22 15:32:34 +00:00
parent 2eeea5dff5
commit 679f8e6b40
5 changed files with 113 additions and 14 deletions

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@@ -92,18 +92,5 @@
The information presented on this site about LotR TCG, both literal and graphical, is copyrighted by Decipher Inc.
This website is not produced, endorsed, supported, or affiliated with Decipher.
</div>
21 Sept. 2011
- Increased the time per game per player to 40 minutes, as 30 seems not enough.
- Added animated effect when card affects other card.
- Added animated effect when event is played from hand.
- If no cards in hand during reconcile, 8 cards have to be drawn.
- Fixing "Armor" to work only in Skirmish phase.
- Effective stats display.
- Fixing watchin game, where sometimes people where not able to watch a game.
- Fixing how Vitality is calculated. Wounds on a character affect the vitality of that character (lowering it), rather
than being treated like damage in Magic.
- Added concession (in 3rd tab in game) and real deck size is always used to sent to client, not the adventure deck
sometimes.
</body>
</html>

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<pre style="position:absolute;left:0px;top:580px;width:780px;height:200px;scroll:auto;">
21 Sept. 2011
- Increased the time per game per player to 40 minutes, as 30 seems not enough.
- Added animated effect when card affects other card.
- Added animated effect when event is played from hand.
- If no cards in hand during reconcile, 8 cards have to be drawn.
- Fixing "Armor" to work only in Skirmish phase.
- Effective stats display.
- Fixing watchin game, where sometimes people where not able to watch a game.
- Fixing how Vitality is calculated. Wounds on a character affect the vitality of that character (lowering it), rather
than being treated like damage in Magic.
- Added concession (in 3rd tab in game) and real deck size is always used to sent to client, not the adventure deck
sometimes.
</pre>

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@@ -0,0 +1,98 @@
<h1>Sealed League rules</h1>
<p style="color:#ff0000">WARNING - Leagues are a planned activity, they are not in place yet. Rules described in this
document are subject to change.</p>
<ol>
<li>Definitions:
<ol type="a">
<li><b>League</b> consists of multiple <b>League series</b> (number - to be announced).</li>
<li>Each <b>League serie</b> lasts a fixed amount of days (to be announced).</li>
</ol>
</li>
<li>Participation:
<ol type="a">
<li><b>League</b> starts at an announced date and lasts until specified number of <b>League series</b> are
played out.
</li>
<li>Player joining a <b>League</b> during a first serie is given a specified for that <b>League</b> amount
and type of virtual product (boosters and fixed cards).
</li>
<li>At the beginning of each subsequent serie, each player participating in the <b>League</b> is given the
same amount and type of virtual product (boosters and/or fixed cards).
</li>
<li>Player who chooses to join a league after the first serie, is given a product that is a sum of all the
virtual product he/she would have been given if he joined during a first serie up until the point in
time he/she has chosen to join. This product WILL NOT contain any prizes given to participants of the
<b>League</b>.
</li>
</ol>
</li>
<li>
Deck building:
<ol type="a">
<li>Each player builds a deck from the virtual product he/she owns within that <b>League</b>.</li>
<li>Deck in a <b>League</b> can be changed at any time. When you create or join a table with a deck, that
deck is set at that point and any changes done to the deck afterwards, will not be reflected in the game
on that table. If you wish to use a different deck for that game before it starts, leave and rejoin a
table after modifying your deck.
</li>
<li>Virtual cards given out as prizes for that <b>League</b> are LEGAL for playing in the <b>League</b>.
</li>
<li>There is no limitation to the number of multiples of the same card (with the same card name) you can
play in your deck, except sites. If you happen to have 10 copies of a card in your <b>League</b>
product, you can play all 10 of them. If more than 4 non-unique copies of the same card are in play, all
of them influence the game (this contradicts the rules, where maximum 4 copies of the same card can be
active at a time).
</li>
<li><b>League</b> has no X or R lists, so all cards are legal.</li>
<li>All the other rules of deck building - minimum 60 cards deck, even FP/Shadow cards split, etc. apply.
</li>
</ol>
</li>
<li>Earning points:
<ol type="a">
<li>Each calendar day (in GMT+0 time-zone), every <b>League</b> participant can play a maximum of fixed (to
be announced) rated games.
</li>
<li>In addition to rated games, player can choose to play any number of non-rated games with other
<b>League</b> players.
</li>
<li>Only first game played against the same opponent on the same day can be rated. Any subsequent games
against the same opponent on the same day will be treated as non-rated.
</li>
<li>Winner of each rated game in a <b>League</b> gains 2 <b>League serie</b> points. Rated game loser
gains 1 <b>League serie</b> points.
</li>
</ol>
</li>
<li>Prizes:
<ol type="a">
<li>Prizes in a league are virtual items only. These could be anything - promo/foil cards, foil options
(ability to change 1 non-foil card in your collection into a foil version of the same card), preview
cards from next expansions, etc.
</li>
<li>At the end of each <b>League serie</b>, points for that serie are totalled and prizes are given to
participants based on the total points gathered in this <b>League serie</b>.
</li>
<li>After all the series end within a <b>League</b>, in addition to prizes for the last serie, players are
given (substiantially bigger) prizes based on the total of points in all series in this <b>League</b>.
</li>
<li>After the <b>League</b> ends, all the cards players have in a League are added to a permanent collection
of the player.
</li>
</ol>
</li>
<li>
Cheating:
<ol type="a">
<li><b>Cheating will not be tolerated</b> - period.</li>
<li>Cheating includes, but is not limited to - entering <b>League</b> with more than one account, knowingly
exploiting a system or a card bug, game fixing (deciding the outcome of a rated game in other way than
playing it out) with other players.
</li>
<li>Players found cheating (or believed to be - at the administrator/moderator discretion) will be removed
from the <b>League</b> and their accounts will be deleted. This is a friendly environment, where
everyone wants to have some fun, so don't spoil it for others.
</li>
</ol>
</li>
</ol>

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@@ -247,7 +247,7 @@ var GempLotrCommunication = Class.extend({
getRegistrationForm: function(callback) {
$.ajax({
type: "POST",
url: "/gemp-lotr/registrationForm.html",
url: "/gemp-lotr/includes/registrationForm.html",
cache: false,
data: {
participantId: getUrlParam("participantId")},