"Cave Troll's Chain"

This commit is contained in:
marcins78@gmail.com
2011-09-28 21:08:30 +00:00
parent a3c9849c36
commit 9e2af7e70a
2 changed files with 115 additions and 0 deletions

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package com.gempukku.lotro.cards.modifiers;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.GameState;
import com.gempukku.lotro.logic.modifiers.AbstractModifier;
import com.gempukku.lotro.logic.modifiers.ModifierEffect;
import com.gempukku.lotro.logic.modifiers.ModifiersQuerying;
public class ShouldSkipPhaseModifier extends AbstractModifier {
private Phase _phase;
private String _playerId;
public ShouldSkipPhaseModifier(PhysicalCard source, Phase phase) {
super(source, "Skip " + phase.toString() + " phase", null, new ModifierEffect[]{ModifierEffect.ACTION_MODIFIER});
_phase = phase;
}
@Override
public boolean shouldSkipPhase(GameState gameState, ModifiersQuerying modifiersQuerying, Phase phase, String playerId, boolean result) {
if (phase == _phase && (_playerId == null || _playerId.equals(playerId)))
return true;
return result;
}
}

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package com.gempukku.lotro.cards.set2.moria;
import com.gempukku.lotro.cards.AbstractAttachable;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.AddUntilStartOfPhaseModifierEffect;
import com.gempukku.lotro.cards.modifiers.ShouldSkipPhaseModifier;
import com.gempukku.lotro.cards.modifiers.StrengthModifier;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filter;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.decisions.MultipleChoiceAwaitingDecision;
import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
import com.gempukku.lotro.logic.effects.WoundCharacterEffect;
import com.gempukku.lotro.logic.modifiers.Modifier;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: Mines of Moria
* Side: Shadow
* Culture: Moria
* Twilight Cost: 1
* Type: Possession
* Strength: +2
* Game Text: Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to
* be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.
*/
public class Card2_053 extends AbstractAttachable {
public Card2_053() {
super(Side.SHADOW, CardType.POSSESSION, 1, Culture.MORIA, null, "Cave Troll's Chain", true);
}
@Override
protected Filter getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
return Filters.name("Cave Troll of Moria");
}
@Override
public List<? extends Modifier> getAlwaysOnModifiers(PhysicalCard self) {
return Collections.singletonList(
new StrengthModifier(self, Filters.hasAttached(self), 2));
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, final PhysicalCard self) {
if (effectResult.getType() == EffectResult.Type.END_OF_PHASE
&& game.getGameState().getCurrentPhase() == Phase.MANEUVER) {
final RequiredTriggerAction action = new RequiredTriggerAction(self);
action.appendEffect(
new PlayoutDecisionEffect(game.getUserFeedback(), game.getGameState().getCurrentPlayerId(),
new MultipleChoiceAwaitingDecision(1, "Would you like to skip Archery phase?", new String[]{"Yes", "No"}) {
@Override
protected void validDecisionMade(int index, String result) {
if (result.equals("Yes")) {
action.appendEffect(
new AddUntilStartOfPhaseModifierEffect(
new ShouldSkipPhaseModifier(self, Phase.ARCHERY), Phase.REGROUP));
}
}
}));
return Collections.singletonList(action);
}
return super.getRequiredAfterTriggers(game, effectResult, self);
}
@Override
public List<OptionalTriggerAction> getOptionalAfterTriggers(final String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (PlayConditions.isWounded(effectResult, self.getAttachedTo())
&& game.getGameState().getCurrentPhase() == Phase.ARCHERY) {
final OptionalTriggerAction action = new OptionalTriggerAction(self);
action.appendEffect(
new ChooseActiveCardEffect(playerId, "Choose Archer companion", Filters.keyword(Keyword.ARCHER), Filters.type(CardType.COMPANION)) {
@Override
protected void cardSelected(PhysicalCard card) {
action.insertEffect(
new WoundCharacterEffect(playerId, card));
}
});
return Collections.singletonList(action);
}
return null;
}
}