"Final Cry"
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package com.gempukku.lotro.cards.set2.moria;
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import com.gempukku.lotro.cards.AbstractResponseEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.WoundCharacterEffect;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Mines of Moria
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* Side: Shadow
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* Culture: Moria
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* Twilight Cost: 1
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* Type: Event
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* Game Text: Response: If a skirmish that involved The Balrog bearing Whip of Many Thongs is about to end, wound
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* a companion in that skirmish twice.
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*/
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public class Card2_057 extends AbstractResponseEvent {
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public Card2_057() {
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super(Side.SHADOW, Culture.MORIA, "Final Cry");
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}
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@Override
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public int getTwilightCost() {
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return 1;
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}
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@Override
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public List<PlayEventAction> getOptionalBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
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if (PlayConditions.canPlayCardDuringPhase(game, (Phase) null, self)) {
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if (effect.getType() == EffectResult.Type.END_OF_PHASE
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&& game.getGameState().getCurrentPhase() == Phase.SKIRMISH
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&& Filters.filter(game.getGameState().getSkirmish().getShadowCharacters(), game.getGameState(), game.getModifiersQuerying(), Filters.name("The Balrog"), Filters.hasAttached(Filters.name("Whip of Many Thongs"))).size() > 0) {
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PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new WoundCharacterEffect(playerId, Filters.and(Filters.type(CardType.COMPANION), Filters.inSkirmish())));
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action.appendEffect(
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new WoundCharacterEffect(playerId, Filters.and(Filters.type(CardType.COMPANION), Filters.inSkirmish())));
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return Collections.singletonList(action);
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}
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}
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return null;
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}
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}
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