"Release the Angry Flood"
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package com.gempukku.lotro.cards.set2.elven;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.costs.ChooseAndExertCharactersCost;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.WoundCharacterEffect;
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/**
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* Set: Mines of Moria
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* Side: Free
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* Culture: Elven
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* Twilight Cost: 1
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* Type: Event
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* Game Text: Maneuver: Exert an Elf to wound each Nazgul once (or twice if at a river).
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*/
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public class Card2_019 extends AbstractEvent {
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public Card2_019() {
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super(Side.FREE_PEOPLE, Culture.ELVEN, "Release the Angry Flood", Phase.MANEUVER);
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}
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@Override
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public int getTwilightCost() {
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return 1;
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier)
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&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.race(Race.ELF), Filters.canExert());
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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PlayEventAction action = new PlayEventAction(self);
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action.appendCost(
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new ChooseAndExertCharactersCost(action, playerId, 1, 1, Filters.race(Race.ELF)));
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action.appendEffect(
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new WoundCharacterEffect(playerId, Filters.race(Race.NAZGUL)));
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if (game.getModifiersQuerying().hasKeyword(game.getGameState(), game.getGameState().getCurrentSite(), Keyword.RIVER))
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action.appendEffect(
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new WoundCharacterEffect(playerId, Filters.race(Race.NAZGUL)));
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return action;
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}
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}
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