- Reworked the Killed trigger to more robustly handle lethal wounds without doubling triggers
- Migrated AT for More Yet To Come
- Fixed Mind and Body for good this time
- Fixed various cards with kill triggers triggering twice when killed by a wound
- Reverted printedTwilightCostFromMemory filter to use card memory reference.
- Added MatchesTwilight for an exact numeric match of the twilight cost of a card
- Altered Gathering Wind to use MatchesTwilight, since it is having the player choose an arbitrary number
- Fixed Catapult crashing the game due to the card reference
- Overhauled the skirmish resolution code to involve far less repetitive copy-pasted code. Eliminated code that emitted a "skirmish lost" trigger for characters removed early from a skirmish (this behavior was superceded in a later CRD)
- Consolidated the separate SkirmishType enums instead of having a separate enum for Overwhelm and Normal skirmish types (that had the exact same contents)
- Fixed Dwarven Axe (and any other "skirmish loss" triggers) incorrectly triggering on a character that has been removed from a skirmish before it resolves.
- Added SiteAvailableToControl requirement that checks that there is a valid controllable site to be targeted by site control actions.
- Altered site control checking to use a shared GameUtils function for that purpose
- Fixed HasMemory throwing an exception when the given memory location didn't exist (d'oh)
- Reinstated ChooseOpponent and ChooseOpponentEffect (these really shouldn't have been deleted in the first place, as they will be crucial once multiplayer is worked on)
- Renamed HasInMemory -> HasCardInMemory
- Added HasMemory effect for checking whether anything has been saved to a given memory key
- Fixed Crashed Gate auto-adding threats if no site can be controlled
- Added missing Hunter keyword to the previous Elven Guardian fix unit tests
- Altered the UsesSpecialAbility trigger to take a player, which is more robust than using a side filter (as it isn't thwarted by the One Ring or sites)
- This required adding performing player parameters to a number of levels on the effect
- Added unit tests for the V2 Balrog
- Adding log message output to indicate what numbers are being chosen
- Fixed PrintedTwilightCostFromMemory not extracting the stored number from memory
- Fixed Gathering Wind not working.