Fixed Salve not preventing wounds (and not restricting itself to only lethal wounds)

This commit is contained in:
Christian 'ketura' McCarty
2025-04-01 20:45:39 -05:00
parent 778a33606f
commit 38974c45a3

View File

@@ -393,23 +393,16 @@
type: Response
trigger: {
type: aboutToTakeWound
filter: bearer
filter: exhausted,bearer
}
cost: {
type: discard
select: self
}
effect: {
type: preventWound
select: memory(bearer)
}
cost: [
{
type: memorizeActive
filter: bearer
memory: bearer
}
{
type: discard
select: self
}
{
type: preventWound
select: memory(bearer)
}
]
}
]
gametext: <b>Spell</b>. To play, spot a [gandalf] Wizard. Bearer must be a companion. Limit 1 per bearer.<br><b>Response:</b> If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.