Fixed Salve not preventing wounds (and not restricting itself to only lethal wounds)
This commit is contained in:
@@ -393,23 +393,16 @@
|
||||
type: Response
|
||||
trigger: {
|
||||
type: aboutToTakeWound
|
||||
filter: bearer
|
||||
filter: exhausted,bearer
|
||||
}
|
||||
cost: {
|
||||
type: discard
|
||||
select: self
|
||||
}
|
||||
effect: {
|
||||
type: preventWound
|
||||
select: memory(bearer)
|
||||
}
|
||||
cost: [
|
||||
{
|
||||
type: memorizeActive
|
||||
filter: bearer
|
||||
memory: bearer
|
||||
}
|
||||
{
|
||||
type: discard
|
||||
select: self
|
||||
}
|
||||
{
|
||||
type: preventWound
|
||||
select: memory(bearer)
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
gametext: <b>Spell</b>. To play, spot a [gandalf] Wizard. Bearer must be a companion. Limit 1 per bearer.<br><b>Response:</b> If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.
|
||||
|
||||
Reference in New Issue
Block a user