Fixed the log messages for normal skirmish evaluations being flipped for freeps/shadow

This commit is contained in:
Christian 'ketura' McCarty
2025-03-30 12:18:35 -05:00
parent 4f7408cc9c
commit 0cc87234b7

View File

@@ -76,7 +76,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
involving.addAll(skirmish.getShadowCharacters());
if (result == Result.FELLOWSHIP_LOSES) {
game.getGameState().sendMessage("Skirmish resolved with a normal win for Free Peoples");
game.getGameState().sendMessage("Skirmish resolved with a normal win for Shadow");
game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(skirmish.getShadowCharacters(), fpList(skirmish.getFellowshipCharacter()), skirmish.getRemovedFromSkirmish()));
for (PhysicalCard minion : skirmish.getShadowCharacters())
@@ -86,7 +86,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
for (PhysicalCard removedCharacter : skirmish.getRemovedFromSkirmish())
game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.NORMAL, removedCharacter, involving));
} else if (result == Result.SHADOW_LOSES) {
game.getGameState().sendMessage("Skirmish resolved with a normal win for Shadow");
game.getGameState().sendMessage("Skirmish resolved with a normal win for Free Peoples");
game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(fpList(skirmish.getFellowshipCharacter()), skirmish.getShadowCharacters(), skirmish.getRemovedFromSkirmish()));
for (PhysicalCard minion : skirmish.getShadowCharacters())