marcins78@gmail.com
45eec0452e
"Jarnsmid"
2011-09-26 17:22:20 +00:00
marcins78@gmail.com
a4333481d1
"Hugin"
...
Simplified action text naming.
2011-09-26 16:57:42 +00:00
marcins78@gmail.com
48d8ac72e6
"Gandalf's Wisdom"
2011-09-26 16:42:22 +00:00
marcins78@gmail.com
fc9c1b2dcc
"Gandalf's Staff"
2011-09-26 16:34:27 +00:00
marcins78@gmail.com
34cbdff0d8
"Gandalf's Staff"
2011-09-26 16:30:55 +00:00
marcins78@gmail.com
2881fda47b
"Erland"
...
Look or reveal cards from hand prevention introduced.
2011-09-26 16:21:58 +00:00
marcins78@gmail.com
f56c694be1
"Secret Sentinels"
2011-09-26 16:04:50 +00:00
marcins78@gmail.com
f074f21757
"Release the Angry Flood"
2011-09-26 15:55:27 +00:00
marcins78@gmail.com
258a723da8
"Hosts of the Last Alliance"
2011-09-26 15:51:54 +00:00
marcins78@gmail.com
4200e859d9
"Dismay Our Enemiers"
2011-09-26 15:41:35 +00:00
marcins78@gmail.com
e9558d7709
"A Blended Race"
2011-09-26 14:50:51 +00:00
marcins78@gmail.com
43f861c1ed
Only the site where the fellowship currently is has its text affecting gameplay.
2011-09-26 14:25:10 +00:00
marcins78@gmail.com
6ef56dc480
Switching to a proper cost-to-effect actions with the "do as much as possible" policy, rather than possible/not-possible.
...
Adding 15 cards from MoM.
2011-09-26 14:07:15 +00:00
marcins78@gmail.com
9eccdd4172
Game no longer freezes when FP overwhelms minions in skirmish.
...
Effect that removes twilight (Glamdring, Sting etc) no longer fails to remove twilight, when the pool has less tokens
than the effect is trying to remove.
2011-09-24 22:00:37 +00:00
marcins78@gmail.com
cf5c0bb538
Queueing connections to server to preserve bandwidth in case of multiple calls (deck stats, card info) by cancelling previous unfinished calls.
2011-09-24 15:53:36 +00:00
marcins78@gmail.com
775dfcdbfe
Visually separated Free People and Shadow cards in deck builder.
2011-09-24 13:01:25 +00:00
marcins78@gmail.com
1e8adf17c4
Continued work on Leagues.
2011-09-23 16:31:44 +00:00
marcins78@gmail.com
447b4ce472
If an action or effect has play card from non-deck zone as an effect or a cost, you have to have a playable card of type in that zone before you start playing the action or effect. If you use an action or effect of that type, you HAVE to choose a matching card and play it if possible, but only from cards that were in that zone when you started playing that action or effect. Examples - you can't use Morgul Gates without playable Nazgul in hand and you HAVE to play it, you can't discard 3 cards using They Are Coming without an Orc in discard, if you have an Orc and use it, the Orc you play MAY NOT be one of those you discarded as a cost.
2011-09-23 15:32:04 +00:00
marcins78@gmail.com
2be39fdc6b
If an action or effect has play card from non-deck zone as an effect or a cost, you have to have a playable card of type in that zone before you start playing the action or effect. If you use an action or effect of that type, you HAVE to choose a matching card and play it if possible, but only from cards that were in that zone when you started playing that action or effect. Examples - you can't use Morgul Gates without playable Nazgul in hand and you HAVE to play it, you can't discard 3 cards using They Are Coming without an Orc in discard, if you have an Orc and use it, the Orc you play MAY NOT be one of those you discarded as a cost.
2011-09-23 15:19:26 +00:00
marcins78@gmail.com
958f5b870e
Working on Leagues.
2011-09-23 13:50:32 +00:00
marcins78@gmail.com
3491bca283
Adding foil look to cards.
2011-09-23 00:15:45 +00:00
marcins78@gmail.com
80100e2d16
Fixing problem with skirmish where FP char was removed (ie. killed).
2011-09-22 23:24:59 +00:00
marcins78@gmail.com
60550389d5
"Fixing" Athelas and other possesions - basically any card that had multiple possible actions to use, now a context menu pops up with possible actions.
2011-09-22 23:17:27 +00:00
marcins78@gmail.com
72ed85fb6e
Cosmetic changes.
2011-09-22 21:41:00 +00:00
marcins78@gmail.com
f0f3f39555
How to contribute.
2011-09-22 17:01:21 +00:00
marcins78@gmail.com
17b8573eb9
How to contribute.
2011-09-22 17:00:23 +00:00
marcins78@gmail.com
e07bc5c904
How to contribute.
2011-09-22 16:59:29 +00:00
marcins78@gmail.com
19f28d9c64
How to contribute.
2011-09-22 16:56:30 +00:00
marcins78@gmail.com
679f8e6b40
Adding some documents.
2011-09-22 15:32:34 +00:00
marcins78@gmail.com
2eeea5dff5
Increased the time per game per player to 40 minutes, as 30 seems not enough.
2011-09-22 01:59:43 +00:00
marcins78@gmail.com
b159f2cb7a
Clock should stop running if player conceeded or lost due to any of the time outs.
2011-09-22 00:44:39 +00:00
marcins78@gmail.com
991c9d6da7
Unified Discarding from play.
2011-09-22 00:36:59 +00:00
marcins78@gmail.com
07da64f375
"Event played" effect added.
2011-09-22 00:29:12 +00:00
marcins78@gmail.com
f4ee5e066e
"Event played" effect added.
2011-09-22 00:28:08 +00:00
marcins78@gmail.com
af93d4d435
Fixing "Armor" to work only in Skirmish phase.
...
Moving animations to separate JS file.
Preventing non-players from conceding the game.
2011-09-21 22:53:57 +00:00
marcins78@gmail.com
f40e7fea93
Logging errors from decision.
2011-09-21 17:59:50 +00:00
marcins78@gmail.com
bdafbf4d2a
Collection serialization.
2011-09-21 17:35:28 +00:00
marcins78@gmail.com
83386a5646
Card downloader and border filler.
2011-09-21 16:02:44 +00:00
marcins78@gmail.com
348bfc0af4
If no cards in hand during reconcile, 8 cards have to be drawn.
2011-09-21 15:08:58 +00:00
marcins78@gmail.com
235af5fe15
Effective stats display.
2011-09-21 14:56:28 +00:00
marcins78@gmail.com
02f8144538
Adding "card affects card" effects to all cards.
2011-09-21 14:39:15 +00:00
marcins78@gmail.com
25497aeb44
Ordering of non-animation and animation events to have better play experience.
2011-09-21 12:48:25 +00:00
marcins78@gmail.com
10888f7a0d
Adding card affects card to rings.
2011-09-21 12:43:40 +00:00
marcins78@gmail.com
b4d1ecd97a
Fixing exertion so it doesn't kill the character if it is forced.
2011-09-21 12:38:23 +00:00
marcins78@gmail.com
281a056aad
"Card affects card" animation is working.
2011-09-21 12:32:56 +00:00
marcins78@gmail.com
ea391d4bcf
Fixing watching game gameId!=tableId mixup.
2011-09-21 11:37:20 +00:00
marcins78@gmail.com
178f5723b8
Adding effect to "Goblin Armory" for testing the animations.
2011-09-21 10:48:41 +00:00
marcins78@gmail.com
0b48bda665
Fixing how Vitality is calculated. Wounds on a character affect the vitality of that character (lowering it), rather than being treated like damage in Magic.
2011-09-21 10:44:54 +00:00
marcins78@gmail.com
2df7d2f261
Sending warnings to user when decision made was invalid.
...
Started work on animating when some card affects another card.
2011-09-21 10:39:08 +00:00
marcins78@gmail.com
a66e3aa4f7
Fixing some of the choice effects.
2011-09-21 09:38:23 +00:00