Fixed Salve not preventing wounds (and not restricting itself to only lethal wounds)
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@@ -393,23 +393,16 @@
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type: Response
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type: Response
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trigger: {
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trigger: {
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type: aboutToTakeWound
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type: aboutToTakeWound
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filter: bearer
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filter: exhausted,bearer
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}
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cost: {
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type: discard
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select: self
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}
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effect: {
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type: preventWound
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select: memory(bearer)
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}
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}
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cost: [
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{
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type: memorizeActive
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filter: bearer
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memory: bearer
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}
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{
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type: discard
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select: self
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}
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{
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type: preventWound
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select: memory(bearer)
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}
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]
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}
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}
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]
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]
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gametext: <b>Spell</b>. To play, spot a [gandalf] Wizard. Bearer must be a companion. Limit 1 per bearer.<br><b>Response:</b> If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.
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gametext: <b>Spell</b>. To play, spot a [gandalf] Wizard. Bearer must be a companion. Limit 1 per bearer.<br><b>Response:</b> If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.
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