From 38974c45a37bc83ff0b53cc97a4650115547a239 Mon Sep 17 00:00:00 2001 From: Christian 'ketura' McCarty Date: Tue, 1 Apr 2025 20:45:39 -0500 Subject: [PATCH] Fixed Salve not preventing wounds (and not restricting itself to only lethal wounds) --- .../cards/official/set12/set12-Gandalf.hjson | 25 +++++++------------ 1 file changed, 9 insertions(+), 16 deletions(-) diff --git a/gemp-lotr/gemp-lotr-cards/src/main/resources/cards/official/set12/set12-Gandalf.hjson b/gemp-lotr/gemp-lotr-cards/src/main/resources/cards/official/set12/set12-Gandalf.hjson index 02a2531f7..ee3a2d874 100644 --- a/gemp-lotr/gemp-lotr-cards/src/main/resources/cards/official/set12/set12-Gandalf.hjson +++ b/gemp-lotr/gemp-lotr-cards/src/main/resources/cards/official/set12/set12-Gandalf.hjson @@ -393,23 +393,16 @@ type: Response trigger: { type: aboutToTakeWound - filter: bearer + filter: exhausted,bearer + } + cost: { + type: discard + select: self + } + effect: { + type: preventWound + select: memory(bearer) } - cost: [ - { - type: memorizeActive - filter: bearer - memory: bearer - } - { - type: discard - select: self - } - { - type: preventWound - select: memory(bearer) - } - ] } ] gametext: Spell. To play, spot a [gandalf] Wizard. Bearer must be a companion. Limit 1 per bearer.
Response: If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.