- "Desert Sneak", "Desert Scout" and "Desert Runner" now correctly allow to wound the character they were assiged to by
FP player.
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@@ -13,7 +13,6 @@ import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import com.gempukku.lotro.logic.timing.results.AssignmentResult;
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import java.util.Collections;
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import java.util.List;
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@@ -42,9 +41,8 @@ public class Card7_133 extends AbstractMinion {
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if (TriggerConditions.assignedAgainst(game, effectResult, Side.FREE_PEOPLE, Filters.any, self)
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&& PlayConditions.hasInitiative(game, Side.SHADOW)) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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AssignmentResult assignment = (AssignmentResult) effectResult;
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.in(assignment.getAgainst())));
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.assignedAgainst(self)));
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return Collections.singletonList(action);
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}
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return null;
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@@ -44,7 +44,7 @@ public class Card7_134 extends AbstractMinion {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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AssignmentResult assignment = (AssignmentResult) effectResult;
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.in(assignment.getAgainst())));
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.assignedAgainst(self)));
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return Collections.singletonList(action);
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}
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return null;
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@@ -44,7 +44,7 @@ public class Card7_135 extends AbstractMinion {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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AssignmentResult assignment = (AssignmentResult) effectResult;
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.in(assignment.getAgainst())));
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.assignedAgainst(self)));
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return Collections.singletonList(action);
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}
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return null;
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