- "Desert Sneak", "Desert Scout" and "Desert Runner" now correctly allow to wound the character they were assiged to by

FP player.
This commit is contained in:
marcins78@gmail.com
2011-12-02 23:17:52 +00:00
parent 7bb1c8af46
commit fdd2e395f8
3 changed files with 3 additions and 5 deletions

View File

@@ -13,7 +13,6 @@ import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.results.AssignmentResult;
import java.util.Collections;
import java.util.List;
@@ -42,9 +41,8 @@ public class Card7_133 extends AbstractMinion {
if (TriggerConditions.assignedAgainst(game, effectResult, Side.FREE_PEOPLE, Filters.any, self)
&& PlayConditions.hasInitiative(game, Side.SHADOW)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
AssignmentResult assignment = (AssignmentResult) effectResult;
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.in(assignment.getAgainst())));
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.assignedAgainst(self)));
return Collections.singletonList(action);
}
return null;

View File

@@ -44,7 +44,7 @@ public class Card7_134 extends AbstractMinion {
OptionalTriggerAction action = new OptionalTriggerAction(self);
AssignmentResult assignment = (AssignmentResult) effectResult;
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.in(assignment.getAgainst())));
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.assignedAgainst(self)));
return Collections.singletonList(action);
}
return null;

View File

@@ -44,7 +44,7 @@ public class Card7_135 extends AbstractMinion {
OptionalTriggerAction action = new OptionalTriggerAction(self);
AssignmentResult assignment = (AssignmentResult) effectResult;
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.in(assignment.getAgainst())));
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.assignedAgainst(self)));
return Collections.singletonList(action);
}
return null;