- "Desert Sneak", "Desert Scout" and "Desert Runner" now correctly allow to wound the character they were assiged to by

FP player.
This commit is contained in:
marcins78@gmail.com
2011-12-02 23:16:50 +00:00
parent a467f2cfbf
commit 7bb1c8af46
4 changed files with 11 additions and 3 deletions

View File

@@ -13,6 +13,7 @@ import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.results.AssignmentResult;
import java.util.Collections;
import java.util.List;
@@ -41,8 +42,9 @@ public class Card7_133 extends AbstractMinion {
if (TriggerConditions.assignedAgainst(game, effectResult, Side.FREE_PEOPLE, Filters.any, self)
&& PlayConditions.hasInitiative(game, Side.SHADOW)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
AssignmentResult assignment = (AssignmentResult) effectResult;
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.inSkirmishAgainst(self)));
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.in(assignment.getAgainst())));
return Collections.singletonList(action);
}
return null;

View File

@@ -13,6 +13,7 @@ import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.results.AssignmentResult;
import java.util.Collections;
import java.util.List;
@@ -41,8 +42,9 @@ public class Card7_134 extends AbstractMinion {
if (TriggerConditions.assignedAgainst(game, effectResult, Side.FREE_PEOPLE, Filters.any, self)
&& PlayConditions.hasInitiative(game, Side.SHADOW)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
AssignmentResult assignment = (AssignmentResult) effectResult;
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.inSkirmishAgainst(self)));
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.in(assignment.getAgainst())));
return Collections.singletonList(action);
}
return null;

View File

@@ -13,6 +13,7 @@ import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.results.AssignmentResult;
import java.util.Collections;
import java.util.List;
@@ -41,8 +42,9 @@ public class Card7_135 extends AbstractMinion {
if (TriggerConditions.assignedAgainst(game, effectResult, Side.FREE_PEOPLE, Filters.any, self)
&& PlayConditions.hasInitiative(game, Side.SHADOW)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
AssignmentResult assignment = (AssignmentResult) effectResult;
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.inSkirmishAgainst(self)));
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.in(assignment.getAgainst())));
return Collections.singletonList(action);
}
return null;

View File

@@ -5,6 +5,8 @@
connectivity problem.
- "Corsair Lookout" now puts the RAIDER tokens on the selected card, rather than on itself.
- The dialogs open during game no longer will have their buttons focused, so no accidental actions will be possible.
- "Desert Sneak", "Desert Scout" and "Desert Runner" now correctly allow to wound the character they were assiged to by
FP player.
<b>30 Nov. 2011</b>
- When instructed to choose a card to heal/wound X times, a card with vitality/wounds &lt;X can be chosen, as long as