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@@ -63,7 +63,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
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Result result = getUpcomingResult(game);
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if (result == Result.FELLOWSHIP_LOSES) {
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game.getGameState().sendMessage("Skirmish finishes with a normal win");
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game.getGameState().sendMessage("Skirmish resolved with a normal win");
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game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(skirmish.getShadowCharacters(), fpList(skirmish.getFellowshipCharacter()), skirmish.getRemovedFromSkirmish()));
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for (PhysicalCard minion : skirmish.getShadowCharacters())
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@@ -73,7 +73,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
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for (PhysicalCard removedMinion : skirmish.getRemovedFromSkirmish())
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game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.NORMAL, removedMinion, skirmish.getFellowshipCharacter()));
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} else if (result == Result.SHADOW_LOSES) {
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game.getGameState().sendMessage("Skirmish finishes with a normal win");
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game.getGameState().sendMessage("Skirmish resolved with a normal win");
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game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(fpList(skirmish.getFellowshipCharacter()), skirmish.getShadowCharacters(), skirmish.getRemovedFromSkirmish()));
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for (PhysicalCard minion : skirmish.getShadowCharacters())
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@@ -83,7 +83,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
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for (PhysicalCard removedMinion : skirmish.getRemovedFromSkirmish())
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game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.NORMAL, removedMinion, skirmish.getFellowshipCharacter()));
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} else if (result == Result.FELLOWSHIP_OVERWHELMED) {
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game.getGameState().sendMessage("Skirmish finishes with an overwhelm");
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game.getGameState().sendMessage("Skirmish resolved with an overwhelm");
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game.getActionsEnvironment().emitEffectResult(new OverwhelmSkirmishResult(skirmish.getShadowCharacters(), fpList(skirmish.getFellowshipCharacter()), skirmish.getRemovedFromSkirmish()));
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for (PhysicalCard minion : skirmish.getShadowCharacters())
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@@ -93,7 +93,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
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for (PhysicalCard removedMinion : skirmish.getRemovedFromSkirmish())
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game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.OVERWHELM, removedMinion, skirmish.getFellowshipCharacter()));
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} else {
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game.getGameState().sendMessage("Skirmish finishes with an overwhelm");
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game.getGameState().sendMessage("Skirmish resolved with an overwhelm");
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game.getActionsEnvironment().emitEffectResult(new OverwhelmSkirmishResult(fpList(skirmish.getFellowshipCharacter()), skirmish.getShadowCharacters(), skirmish.getRemovedFromSkirmish()));
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for (PhysicalCard minion : skirmish.getShadowCharacters())
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