Changing texts displayed.

This commit is contained in:
marcins78@gmail.com
2012-02-06 13:18:23 +00:00
parent fd8d5f6089
commit fb7ab027fe

View File

@@ -63,7 +63,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
Result result = getUpcomingResult(game);
if (result == Result.FELLOWSHIP_LOSES) {
game.getGameState().sendMessage("Skirmish finishes with a normal win");
game.getGameState().sendMessage("Skirmish resolved with a normal win");
game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(skirmish.getShadowCharacters(), fpList(skirmish.getFellowshipCharacter()), skirmish.getRemovedFromSkirmish()));
for (PhysicalCard minion : skirmish.getShadowCharacters())
@@ -73,7 +73,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
for (PhysicalCard removedMinion : skirmish.getRemovedFromSkirmish())
game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.NORMAL, removedMinion, skirmish.getFellowshipCharacter()));
} else if (result == Result.SHADOW_LOSES) {
game.getGameState().sendMessage("Skirmish finishes with a normal win");
game.getGameState().sendMessage("Skirmish resolved with a normal win");
game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(fpList(skirmish.getFellowshipCharacter()), skirmish.getShadowCharacters(), skirmish.getRemovedFromSkirmish()));
for (PhysicalCard minion : skirmish.getShadowCharacters())
@@ -83,7 +83,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
for (PhysicalCard removedMinion : skirmish.getRemovedFromSkirmish())
game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.NORMAL, removedMinion, skirmish.getFellowshipCharacter()));
} else if (result == Result.FELLOWSHIP_OVERWHELMED) {
game.getGameState().sendMessage("Skirmish finishes with an overwhelm");
game.getGameState().sendMessage("Skirmish resolved with an overwhelm");
game.getActionsEnvironment().emitEffectResult(new OverwhelmSkirmishResult(skirmish.getShadowCharacters(), fpList(skirmish.getFellowshipCharacter()), skirmish.getRemovedFromSkirmish()));
for (PhysicalCard minion : skirmish.getShadowCharacters())
@@ -93,7 +93,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
for (PhysicalCard removedMinion : skirmish.getRemovedFromSkirmish())
game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.OVERWHELM, removedMinion, skirmish.getFellowshipCharacter()));
} else {
game.getGameState().sendMessage("Skirmish finishes with an overwhelm");
game.getGameState().sendMessage("Skirmish resolved with an overwhelm");
game.getActionsEnvironment().emitEffectResult(new OverwhelmSkirmishResult(fpList(skirmish.getFellowshipCharacter()), skirmish.getShadowCharacters(), skirmish.getRemovedFromSkirmish()));
for (PhysicalCard minion : skirmish.getShadowCharacters())