diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java index 50f32e4cc..70605f0bf 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java @@ -63,7 +63,7 @@ public class ResolveSkirmishEffect extends AbstractEffect { Result result = getUpcomingResult(game); if (result == Result.FELLOWSHIP_LOSES) { - game.getGameState().sendMessage("Skirmish finishes with a normal win"); + game.getGameState().sendMessage("Skirmish resolved with a normal win"); game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(skirmish.getShadowCharacters(), fpList(skirmish.getFellowshipCharacter()), skirmish.getRemovedFromSkirmish())); for (PhysicalCard minion : skirmish.getShadowCharacters()) @@ -73,7 +73,7 @@ public class ResolveSkirmishEffect extends AbstractEffect { for (PhysicalCard removedMinion : skirmish.getRemovedFromSkirmish()) game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.NORMAL, removedMinion, skirmish.getFellowshipCharacter())); } else if (result == Result.SHADOW_LOSES) { - game.getGameState().sendMessage("Skirmish finishes with a normal win"); + game.getGameState().sendMessage("Skirmish resolved with a normal win"); game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(fpList(skirmish.getFellowshipCharacter()), skirmish.getShadowCharacters(), skirmish.getRemovedFromSkirmish())); for (PhysicalCard minion : skirmish.getShadowCharacters()) @@ -83,7 +83,7 @@ public class ResolveSkirmishEffect extends AbstractEffect { for (PhysicalCard removedMinion : skirmish.getRemovedFromSkirmish()) game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.NORMAL, removedMinion, skirmish.getFellowshipCharacter())); } else if (result == Result.FELLOWSHIP_OVERWHELMED) { - game.getGameState().sendMessage("Skirmish finishes with an overwhelm"); + game.getGameState().sendMessage("Skirmish resolved with an overwhelm"); game.getActionsEnvironment().emitEffectResult(new OverwhelmSkirmishResult(skirmish.getShadowCharacters(), fpList(skirmish.getFellowshipCharacter()), skirmish.getRemovedFromSkirmish())); for (PhysicalCard minion : skirmish.getShadowCharacters()) @@ -93,7 +93,7 @@ public class ResolveSkirmishEffect extends AbstractEffect { for (PhysicalCard removedMinion : skirmish.getRemovedFromSkirmish()) game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.OVERWHELM, removedMinion, skirmish.getFellowshipCharacter())); } else { - game.getGameState().sendMessage("Skirmish finishes with an overwhelm"); + game.getGameState().sendMessage("Skirmish resolved with an overwhelm"); game.getActionsEnvironment().emitEffectResult(new OverwhelmSkirmishResult(fpList(skirmish.getFellowshipCharacter()), skirmish.getShadowCharacters(), skirmish.getRemovedFromSkirmish())); for (PhysicalCard minion : skirmish.getShadowCharacters())