- "Final Triumph" should now correctly allow the skirmish to resolve based on Vitality.
This commit is contained in:
@@ -70,14 +70,14 @@ public class RuleUtils {
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if (skirmish == null)
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if (skirmish == null)
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return 0;
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return 0;
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final Evaluator overrideEvaluator = skirmish.getFpStrengthOverrideEvaluator();
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if (overrideEvaluator != null)
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return overrideEvaluator.evaluateExpression(game.getGameState(), game.getModifiersQuerying(), null);
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PhysicalCard fpChar = skirmish.getFellowshipCharacter();
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PhysicalCard fpChar = skirmish.getFellowshipCharacter();
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if (fpChar == null)
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if (fpChar == null)
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return 0;
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return 0;
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final Evaluator overrideEvaluator = skirmish.getFpStrengthOverrideEvaluator();
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if (overrideEvaluator != null)
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return overrideEvaluator.evaluateExpression(game.getGameState(), game.getModifiersQuerying(), fpChar);
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return game.getModifiersQuerying().getStrength(game.getGameState(), fpChar);
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return game.getModifiersQuerying().getStrength(game.getGameState(), fpChar);
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}
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}
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@@ -189,8 +189,10 @@ public class DeckDAO {
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String ringBearer = cardsList.get(0);
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String ringBearer = cardsList.get(0);
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String ring = cardsList.get(1);
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String ring = cardsList.get(1);
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final LotroDeck lotroDeck = new LotroDeck();
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final LotroDeck lotroDeck = new LotroDeck();
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lotroDeck.setRingBearer(ringBearer);
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if (ringBearer.length() > 0)
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lotroDeck.setRing(ring);
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lotroDeck.setRingBearer(ringBearer);
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if (ring.length() > 0)
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lotroDeck.setRing(ring);
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for (String blueprintId : cardsList.subList(2, cardsList.size())) {
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for (String blueprintId : cardsList.subList(2, cardsList.size())) {
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if (_library.getLotroCardBlueprint(blueprintId).getCardType() == CardType.SITE)
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if (_library.getLotroCardBlueprint(blueprintId).getCardType() == CardType.SITE)
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lotroDeck.addSite(blueprintId);
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lotroDeck.addSite(blueprintId);
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@@ -1,6 +1,7 @@
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<pre style="font-size:80%">
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<pre style="font-size:80%">
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<b>30 Mar. 2012</b>
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<b>30 Mar. 2012</b>
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- "What Are We Waiting For?" should now skip only one Shadow phase, if player moves more than once.
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- "What Are We Waiting For?" should now skip only one Shadow phase, if player moves more than once.
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- "Final Triumph" should now correctly allow the skirmish to resolve based on Vitality.
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<b>28 Mar. 2012</b>
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<b>28 Mar. 2012</b>
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- "Galadriel, Lady of the Golden Wood" should play the next site correctly now in non-numbered formats.
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- "Galadriel, Lady of the Golden Wood" should play the next site correctly now in non-numbered formats.
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