- "Final Triumph" should now correctly allow the skirmish to resolve based on Vitality.

This commit is contained in:
marcins78@gmail.com
2012-03-30 14:43:57 +00:00
parent 98ef5c3734
commit f85ce5c51a
3 changed files with 9 additions and 6 deletions

View File

@@ -70,14 +70,14 @@ public class RuleUtils {
if (skirmish == null)
return 0;
final Evaluator overrideEvaluator = skirmish.getFpStrengthOverrideEvaluator();
if (overrideEvaluator != null)
return overrideEvaluator.evaluateExpression(game.getGameState(), game.getModifiersQuerying(), null);
PhysicalCard fpChar = skirmish.getFellowshipCharacter();
if (fpChar == null)
return 0;
final Evaluator overrideEvaluator = skirmish.getFpStrengthOverrideEvaluator();
if (overrideEvaluator != null)
return overrideEvaluator.evaluateExpression(game.getGameState(), game.getModifiersQuerying(), fpChar);
return game.getModifiersQuerying().getStrength(game.getGameState(), fpChar);
}

View File

@@ -189,8 +189,10 @@ public class DeckDAO {
String ringBearer = cardsList.get(0);
String ring = cardsList.get(1);
final LotroDeck lotroDeck = new LotroDeck();
lotroDeck.setRingBearer(ringBearer);
lotroDeck.setRing(ring);
if (ringBearer.length() > 0)
lotroDeck.setRingBearer(ringBearer);
if (ring.length() > 0)
lotroDeck.setRing(ring);
for (String blueprintId : cardsList.subList(2, cardsList.size())) {
if (_library.getLotroCardBlueprint(blueprintId).getCardType() == CardType.SITE)
lotroDeck.addSite(blueprintId);

View File

@@ -1,6 +1,7 @@
<pre style="font-size:80%">
<b>30 Mar. 2012</b>
- "What Are We Waiting For?" should now skip only one Shadow phase, if player moves more than once.
- "Final Triumph" should now correctly allow the skirmish to resolve based on Vitality.
<b>28 Mar. 2012</b>
- "Galadriel, Lady of the Golden Wood" should play the next site correctly now in non-numbered formats.