- "Final Triumph" should now correctly allow the skirmish to resolve based on Vitality.
This commit is contained in:
@@ -70,14 +70,14 @@ public class RuleUtils {
|
||||
if (skirmish == null)
|
||||
return 0;
|
||||
|
||||
final Evaluator overrideEvaluator = skirmish.getFpStrengthOverrideEvaluator();
|
||||
if (overrideEvaluator != null)
|
||||
return overrideEvaluator.evaluateExpression(game.getGameState(), game.getModifiersQuerying(), null);
|
||||
|
||||
PhysicalCard fpChar = skirmish.getFellowshipCharacter();
|
||||
if (fpChar == null)
|
||||
return 0;
|
||||
|
||||
final Evaluator overrideEvaluator = skirmish.getFpStrengthOverrideEvaluator();
|
||||
if (overrideEvaluator != null)
|
||||
return overrideEvaluator.evaluateExpression(game.getGameState(), game.getModifiersQuerying(), fpChar);
|
||||
|
||||
return game.getModifiersQuerying().getStrength(game.getGameState(), fpChar);
|
||||
}
|
||||
|
||||
|
||||
@@ -189,8 +189,10 @@ public class DeckDAO {
|
||||
String ringBearer = cardsList.get(0);
|
||||
String ring = cardsList.get(1);
|
||||
final LotroDeck lotroDeck = new LotroDeck();
|
||||
lotroDeck.setRingBearer(ringBearer);
|
||||
lotroDeck.setRing(ring);
|
||||
if (ringBearer.length() > 0)
|
||||
lotroDeck.setRingBearer(ringBearer);
|
||||
if (ring.length() > 0)
|
||||
lotroDeck.setRing(ring);
|
||||
for (String blueprintId : cardsList.subList(2, cardsList.size())) {
|
||||
if (_library.getLotroCardBlueprint(blueprintId).getCardType() == CardType.SITE)
|
||||
lotroDeck.addSite(blueprintId);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<pre style="font-size:80%">
|
||||
<b>30 Mar. 2012</b>
|
||||
- "What Are We Waiting For?" should now skip only one Shadow phase, if player moves more than once.
|
||||
- "Final Triumph" should now correctly allow the skirmish to resolve based on Vitality.
|
||||
|
||||
<b>28 Mar. 2012</b>
|
||||
- "Galadriel, Lady of the Golden Wood" should play the next site correctly now in non-numbered formats.
|
||||
|
||||
Reference in New Issue
Block a user