attempted unit tests that failed to capture the crash bug with the Foul Things errata when a moria response event is in the discard pile.
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@@ -26,6 +26,11 @@ public class Card_02_059_ErrataTests
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put("armory", "1_173");
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put("host", "1_187");
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put("scimitar", "1_180");
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put("relentless", "1_194");
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put("terror1", "101_32");
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put("terror2", "101_32");
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put("stealth", "1_298");
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}},
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GenericCardTestHelper.FellowshipSites,
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GenericCardTestHelper.FOTRFrodo,
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@@ -67,7 +72,7 @@ public class Card_02_059_ErrataTests
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var things = scn.GetShadowCard("things");
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scn.ShadowMoveCardToHand(things);
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scn.ShadowMoveCardToDiscard("runner2", "armory", "host", "scimitar");
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scn.ShadowMoveCardToDiscard("runner2", "armory", "host", "scimitar", "relentless");
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scn.ShadowMoveCharToTable("runner");
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scn.StartGame();
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@@ -92,5 +97,32 @@ public class Card_02_059_ErrataTests
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scn.FreepsPassCurrentPhaseAction();
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assertTrue(scn.ShadowPlayAvailable(things));
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scn.ShadowPlayCard(things);
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}
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@Test
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public void FoulThingsDoesNotErrorOutIfNoTwilightLeft() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetScenario();
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scn.FreepsMoveCardToHand("stealth");
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var things = scn.GetShadowCard("things");
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scn.ShadowMoveCardToHand(things);
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scn.ShadowMoveCardToSupportArea("terror1");
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scn.ShadowMoveCardToDiscard("relentless", "terror2");
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scn.StartGame();
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scn.SetTwilight(-1);
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scn.FreepsPassCurrentPhaseAction();
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// This bug makes no sense. Failed in PlayCardFromDiscard, line 83, replays are p3hxkhpke89tfglf and caf19xis68ev71a1
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// Relentless and 7 other moria cards, plus a bunch of freeps cards, with 0 twilight after playing Foul Things.
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// Nothing is playable, but FT determined that an event was the only choice and failed after auto-selecting it.
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// Nevertheless, it is completely unreproducible here, no matter what I do.
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// assertTrue(scn.ShadowPlayAvailable(things));
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// scn.ShadowPlayCard(things);
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// assertEquals(4, scn.GetShadowCardChoiceCount());
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}
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}
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