diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set2/elven/Card2_019.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set2/elven/Card2_019.java new file mode 100644 index 000000000..86d56bab9 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set2/elven/Card2_019.java @@ -0,0 +1,48 @@ +package com.gempukku.lotro.cards.set2.elven; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.costs.ChooseAndExertCharactersCost; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.WoundCharacterEffect; + +/** + * Set: Mines of Moria + * Side: Free + * Culture: Elven + * Twilight Cost: 1 + * Type: Event + * Game Text: Maneuver: Exert an Elf to wound each Nazgul once (or twice if at a river). + */ +public class Card2_019 extends AbstractEvent { + public Card2_019() { + super(Side.FREE_PEOPLE, Culture.ELVEN, "Release the Angry Flood", Phase.MANEUVER); + } + + @Override + public int getTwilightCost() { + return 1; + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + return super.checkPlayRequirements(playerId, game, self, twilightModifier) + && Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.race(Race.ELF), Filters.canExert()); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + PlayEventAction action = new PlayEventAction(self); + action.appendCost( + new ChooseAndExertCharactersCost(action, playerId, 1, 1, Filters.race(Race.ELF))); + action.appendEffect( + new WoundCharacterEffect(playerId, Filters.race(Race.NAZGUL))); + if (game.getModifiersQuerying().hasKeyword(game.getGameState(), game.getGameState().getCurrentSite(), Keyword.RIVER)) + action.appendEffect( + new WoundCharacterEffect(playerId, Filters.race(Race.NAZGUL))); + return action; + } +}