If resolving skirmish if fellowship character is removed, it should not freeze the game.
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@@ -46,7 +46,9 @@ public class ResolveSkirmishEffect extends AbstractEffect {
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final PhysicalCard fellowshipCharacter = _skirmish.getFellowshipCharacter();
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final PhysicalCard fellowshipCharacter = _skirmish.getFellowshipCharacter();
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int multiplier = game.getModifiersQuerying().getOverwhelmMultiplier(game.getGameState(), fellowshipCharacter);
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int multiplier = 2;
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if (fellowshipCharacter != null)
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multiplier = game.getModifiersQuerying().getOverwhelmMultiplier(game.getGameState(), fellowshipCharacter);
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if (fpStrength * multiplier <= shadowStrength && shadowStrength != 0) {
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if (fpStrength * multiplier <= shadowStrength && shadowStrength != 0) {
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return Result.FELLOWSHIP_OVERWHELMED;
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return Result.FELLOWSHIP_OVERWHELMED;
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