If resolving skirmish if fellowship character is removed, it should not freeze the game.

This commit is contained in:
marcins78@gmail.com
2011-11-15 20:44:28 +00:00
parent 7c3f367eb1
commit ec5bfe97fb

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@@ -46,7 +46,9 @@ public class ResolveSkirmishEffect extends AbstractEffect {
final PhysicalCard fellowshipCharacter = _skirmish.getFellowshipCharacter();
int multiplier = game.getModifiersQuerying().getOverwhelmMultiplier(game.getGameState(), fellowshipCharacter);
int multiplier = 2;
if (fellowshipCharacter != null)
multiplier = game.getModifiersQuerying().getOverwhelmMultiplier(game.getGameState(), fellowshipCharacter);
if (fpStrength * multiplier <= shadowStrength && shadowStrength != 0) {
return Result.FELLOWSHIP_OVERWHELMED;