"Uruk-hai Rampage"

This commit is contained in:
marcins78@gmail.com
2011-08-31 13:05:26 +00:00
parent 26646db37f
commit e74b767ddc

View File

@@ -0,0 +1,74 @@
package com.gempukku.lotro.cards.set1.isengard;
import com.gempukku.lotro.cards.AbstractLotroCardBlueprint;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.actions.PlayPermanentAction;
import com.gempukku.lotro.cards.effects.AddUntilStartOfPhaseModifierEffect;
import com.gempukku.lotro.cards.effects.RemoveTwilightEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.CostToEffectAction;
import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
import com.gempukku.lotro.logic.modifiers.KeywordModifier;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.results.SkirmishResult;
import java.util.Collections;
import java.util.List;
/**
* Set: The Fellowship of the Ring
* Side: Shadow
* Culture: Isengard
* Twilight Cost: 0
* Type: Condition
* Game Text: To play, spot an Uruk-hai. Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove
* (3) to make him fierce until the regroup phase.
*/
public class Card1_159 extends AbstractLotroCardBlueprint {
public Card1_159() {
super(Side.SHADOW, CardType.CONDITION, Culture.ISENGARD, "Uruk-hai Rampage", "1_159");
}
@Override
public int getTwilightCost() {
return 0;
}
@Override
public List<? extends Action> getPlayablePhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canPlayShadowCardDuringPhase(game, Phase.SHADOW, self)
&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.keyword(Keyword.URUK_HAI))) {
PlayPermanentAction action = new PlayPermanentAction(self, Zone.SHADOW_SUPPORT);
return Collections.singletonList(action);
}
return null;
}
@Override
public List<? extends Action> getPlayableWhenActions(String playerId, LotroGame game, EffectResult effectResult, final PhysicalCard self) {
if (PlayConditions.winsSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.and(Filters.owner(playerId), Filters.keyword(Keyword.URUK_HAI)))
&& game.getGameState().getTwilightPool() >= 3) {
SkirmishResult skirmishResult = ((SkirmishResult) effectResult);
final CostToEffectAction action = new CostToEffectAction(self, "If your Uruk-hai wins a skirmish, remove (3) to make him fierce until the regroup phase.");
action.addCost(new RemoveTwilightEffect(3));
action.addEffect(
new ChooseActiveCardEffect(playerId, "Choose a winning Uruk-hai", Filters.and(Filters.owner(playerId), Filters.keyword(Keyword.URUK_HAI), Filters.in(skirmishResult.getWinners()))) {
@Override
protected void cardSelected(LotroGame game, PhysicalCard winningUrukHai) {
action.addEffect(
new AddUntilStartOfPhaseModifierEffect(
new KeywordModifier(self, Filters.sameCard(winningUrukHai), Keyword.FIERCE), Phase.REGROUP));
}
});
return Collections.singletonList(action);
}
return null;
}
}