"Uruk-hai Rampage"
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package com.gempukku.lotro.cards.set1.isengard;
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import com.gempukku.lotro.cards.AbstractLotroCardBlueprint;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayPermanentAction;
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import com.gempukku.lotro.cards.effects.AddUntilStartOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.effects.RemoveTwilightEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.CostToEffectAction;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.modifiers.KeywordModifier;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import com.gempukku.lotro.logic.timing.results.SkirmishResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Fellowship of the Ring
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* Side: Shadow
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* Culture: Isengard
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* Twilight Cost: 0
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* Type: Condition
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* Game Text: To play, spot an Uruk-hai. Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove
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* (3) to make him fierce until the regroup phase.
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*/
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public class Card1_159 extends AbstractLotroCardBlueprint {
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public Card1_159() {
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super(Side.SHADOW, CardType.CONDITION, Culture.ISENGARD, "Uruk-hai Rampage", "1_159");
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}
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@Override
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public int getTwilightCost() {
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return 0;
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}
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@Override
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public List<? extends Action> getPlayablePhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canPlayShadowCardDuringPhase(game, Phase.SHADOW, self)
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&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.keyword(Keyword.URUK_HAI))) {
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PlayPermanentAction action = new PlayPermanentAction(self, Zone.SHADOW_SUPPORT);
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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public List<? extends Action> getPlayableWhenActions(String playerId, LotroGame game, EffectResult effectResult, final PhysicalCard self) {
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if (PlayConditions.winsSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.and(Filters.owner(playerId), Filters.keyword(Keyword.URUK_HAI)))
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&& game.getGameState().getTwilightPool() >= 3) {
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SkirmishResult skirmishResult = ((SkirmishResult) effectResult);
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final CostToEffectAction action = new CostToEffectAction(self, "If your Uruk-hai wins a skirmish, remove (3) to make him fierce until the regroup phase.");
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action.addCost(new RemoveTwilightEffect(3));
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action.addEffect(
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new ChooseActiveCardEffect(playerId, "Choose a winning Uruk-hai", Filters.and(Filters.owner(playerId), Filters.keyword(Keyword.URUK_HAI), Filters.in(skirmishResult.getWinners()))) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard winningUrukHai) {
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action.addEffect(
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new AddUntilStartOfPhaseModifierEffect(
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new KeywordModifier(self, Filters.sameCard(winningUrukHai), Keyword.FIERCE), Phase.REGROUP));
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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