"Dark Fire"
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package com.gempukku.lotro.cards.set2.moria;
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import com.gempukku.lotro.cards.AbstractAttachable;
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import com.gempukku.lotro.cards.effects.ExertCharacterEffect;
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import com.gempukku.lotro.cards.modifiers.StrengthModifier;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filter;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Mines of Moria
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* Side: Shadow
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* Culture: Moria
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* Twilight Cost: 1
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* Type: Condition
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* Strength: -2
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* Game Text: To play, spot The Balrog. Plays on Gandalf. Each time the fellowship moves, Gandalf must exert.
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*/
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public class Card2_054 extends AbstractAttachable {
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public Card2_054() {
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super(Side.SHADOW, CardType.CONDITION, 1, Culture.MORIA, null, "Dark Fire");
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, Filter additionalAttachmentFilter, int twilightModifier) {
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return super.checkPlayRequirements(playerId, game, self, additionalAttachmentFilter, twilightModifier)
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&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.name("The Balrog"));
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}
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@Override
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protected Filter getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Filters.name("Gandalf");
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}
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@Override
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public List<? extends Modifier> getAlwaysOnModifiers(PhysicalCard self) {
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return Collections.singletonList(
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new StrengthModifier(self, Filters.hasAttached(self), -2));
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (effectResult.getType() == EffectResult.Type.WHEN_FELLOWSHIP_MOVES) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new ExertCharacterEffect(game.getGameState().getCurrentPlayerId(), self.getAttachedTo()));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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