"Trollshaw Forest"
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package com.gempukku.lotro.cards.set31.site;
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import com.gempukku.lotro.cards.AbstractSite;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.OptionalEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDeckEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.GameUtils;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Short Rest
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* Twilight Cost: 2
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* Type: Site
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* Site: 2
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* Game Text: Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
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*/
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public class Card31_045 extends AbstractSite {
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public Card31_045() {
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super("Trollshaw Forest", Block.HOBBIT, 2, 2, Direction.RIGHT);
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addKeyword(Keyword.FOREST);
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.startOfPhase(game, effectResult, Phase.MANEUVER)) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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for (String player : GameUtils.getAllPlayers(game)) {
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action.appendEffect(
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new ChooseAndPlayCardFromDeckEffect(player, Filters.weapon));
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}
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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