From cd6a7e22662fdc481daaa68ff253b9449777eff8 Mon Sep 17 00:00:00 2001 From: PhallenCassidy Date: Fri, 6 Jan 2017 10:14:24 -0500 Subject: [PATCH] "Trollshaw Forest" --- .../lotro/cards/set31/site/Card31_045.java | 44 +++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set31/site/Card31_045.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set31/site/Card31_045.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set31/site/Card31_045.java new file mode 100644 index 000000000..32bec0ccc --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set31/site/Card31_045.java @@ -0,0 +1,44 @@ +package com.gempukku.lotro.cards.set31.site; + +import com.gempukku.lotro.cards.AbstractSite; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.cards.effects.OptionalEffect; +import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDeckEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.GameUtils; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collection; +import java.util.Collections; +import java.util.List; + +/** + * Set: The Short Rest + * Twilight Cost: 2 + * Type: Site + * Site: 2 + * Game Text: Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. + */ +public class Card31_045 extends AbstractSite { + public Card31_045() { + super("Trollshaw Forest", Block.HOBBIT, 2, 2, Direction.RIGHT); + addKeyword(Keyword.FOREST); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.startOfPhase(game, effectResult, Phase.MANEUVER)) { + OptionalTriggerAction action = new OptionalTriggerAction(self); + for (String player : GameUtils.getAllPlayers(game)) { + action.appendEffect( + new ChooseAndPlayCardFromDeckEffect(player, Filters.weapon)); + } + return Collections.singletonList(action); + } + return null; + } +}