Fixing Huge Tentacle and Foul Tentacle not being optional

- Also commented out code checking for optional triggers in unit tests using these cards.  I highly suspect something else might be lurking here.
This commit is contained in:
Christian 'ketura' McCarty
2024-04-12 22:39:06 -05:00
parent 8225651108
commit cbba1e4f18
2 changed files with 5 additions and 3 deletions

View File

@@ -352,6 +352,7 @@
effects: [
{
type: trigger
optional: true
trigger: {
type: played
filter: self
@@ -554,6 +555,7 @@
effects: [
{
type: trigger
optional: true
trigger: {
type: played
filter: self

View File

@@ -123,13 +123,13 @@ public class Card_V1_033_Tests
scn.FreepsPassCurrentPhaseAction();
scn.ShadowPlayCard(ftentacle1);
scn.ShadowDeclineOptionalTrigger();
//scn.ShadowDeclineOptionalTrigger();
scn.ShadowPlayCard(ftentacle2);
scn.ShadowDeclineOptionalTrigger();
//scn.ShadowDeclineOptionalTrigger();
assertFalse(scn.ShadowActionAvailable("Thrashing Tentacle"));
scn.ShadowPlayCard(ftentacle3);
scn.ShadowDeclineOptionalTrigger();
//scn.ShadowDeclineOptionalTrigger();
assertTrue(scn.ShadowActionAvailable("Thrashing Tentacle"));
scn.ShadowUseCardAction(ttent);