From cbba1e4f18e3ebfb3379cb1304c20916e8bf1483 Mon Sep 17 00:00:00 2001 From: Christian 'ketura' McCarty Date: Fri, 12 Apr 2024 22:39:06 -0500 Subject: [PATCH] Fixing Huge Tentacle and Foul Tentacle not being optional - Also commented out code checking for optional triggers in unit tests using these cards. I highly suspect something else might be lurking here. --- .../main/resources/cards/official/set02/set2-moria.hjson | 2 ++ .../unofficial/pc/vsets/set_v01/Card_V1_033_Tests.java | 6 +++--- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/gemp-lotr/gemp-lotr-cards/src/main/resources/cards/official/set02/set2-moria.hjson b/gemp-lotr/gemp-lotr-cards/src/main/resources/cards/official/set02/set2-moria.hjson index 27b45edb6..5d9150096 100644 --- a/gemp-lotr/gemp-lotr-cards/src/main/resources/cards/official/set02/set2-moria.hjson +++ b/gemp-lotr/gemp-lotr-cards/src/main/resources/cards/official/set02/set2-moria.hjson @@ -352,6 +352,7 @@ effects: [ { type: trigger + optional: true trigger: { type: played filter: self @@ -554,6 +555,7 @@ effects: [ { type: trigger + optional: true trigger: { type: played filter: self diff --git a/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/unofficial/pc/vsets/set_v01/Card_V1_033_Tests.java b/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/unofficial/pc/vsets/set_v01/Card_V1_033_Tests.java index 1cc886965..fc1a91dd8 100644 --- a/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/unofficial/pc/vsets/set_v01/Card_V1_033_Tests.java +++ b/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/unofficial/pc/vsets/set_v01/Card_V1_033_Tests.java @@ -123,13 +123,13 @@ public class Card_V1_033_Tests scn.FreepsPassCurrentPhaseAction(); scn.ShadowPlayCard(ftentacle1); - scn.ShadowDeclineOptionalTrigger(); + //scn.ShadowDeclineOptionalTrigger(); scn.ShadowPlayCard(ftentacle2); - scn.ShadowDeclineOptionalTrigger(); + //scn.ShadowDeclineOptionalTrigger(); assertFalse(scn.ShadowActionAvailable("Thrashing Tentacle")); scn.ShadowPlayCard(ftentacle3); - scn.ShadowDeclineOptionalTrigger(); + //scn.ShadowDeclineOptionalTrigger(); assertTrue(scn.ShadowActionAvailable("Thrashing Tentacle")); scn.ShadowUseCardAction(ttent);