Fixing Huge Tentacle and Foul Tentacle not being optional
- Also commented out code checking for optional triggers in unit tests using these cards. I highly suspect something else might be lurking here.
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@@ -352,6 +352,7 @@
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effects: [
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{
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type: trigger
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optional: true
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trigger: {
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type: played
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filter: self
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@@ -554,6 +555,7 @@
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effects: [
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{
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type: trigger
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optional: true
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trigger: {
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type: played
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filter: self
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@@ -123,13 +123,13 @@ public class Card_V1_033_Tests
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scn.FreepsPassCurrentPhaseAction();
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scn.ShadowPlayCard(ftentacle1);
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scn.ShadowDeclineOptionalTrigger();
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//scn.ShadowDeclineOptionalTrigger();
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scn.ShadowPlayCard(ftentacle2);
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scn.ShadowDeclineOptionalTrigger();
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//scn.ShadowDeclineOptionalTrigger();
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assertFalse(scn.ShadowActionAvailable("Thrashing Tentacle"));
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scn.ShadowPlayCard(ftentacle3);
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scn.ShadowDeclineOptionalTrigger();
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//scn.ShadowDeclineOptionalTrigger();
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assertTrue(scn.ShadowActionAvailable("Thrashing Tentacle"));
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scn.ShadowUseCardAction(ttent);
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