TODO changes.
This commit is contained in:
@@ -620,7 +620,7 @@ public class ServerResource {
|
||||
|
||||
private void sendError(Response.Status status) {
|
||||
WebApplicationException webApplicationException = new WebApplicationException(status);
|
||||
_logger.debug("Sending error to user: " + status.getStatusCode(), webApplicationException);
|
||||
// _logger.debug("Sending error to user: " + status.getStatusCode(), webApplicationException);
|
||||
throw webApplicationException;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
TO DO:
|
||||
Before release:
|
||||
27. Show list of players in the hall.
|
||||
28. Introduce deck validation for FotR block format.
|
||||
29. Player registration and login.
|
||||
|
||||
Next priority:
|
||||
25. Remove all non-essencial alerts, instead add warnings to chat panel.
|
||||
@@ -11,14 +13,15 @@ Next priority:
|
||||
16. Add an option to watch an ongoing game (spectator).
|
||||
24. The events that are played and cards affected should be shown to the players briefly using animations to make it
|
||||
aestheticly pleasing.
|
||||
23. Add ghost cards attached to cards they are affecting in case of things (non-possessions) affecting only one card
|
||||
(like skirmish strength bonuses, etc)
|
||||
30. Watching game replay after it's finished and sharing the game replay with others via code.
|
||||
|
||||
Optional:
|
||||
23. Add ghost cards attached to cards they are affecting in case of things (non-possessions) affecting only one card
|
||||
(like skirmish strength bonuses, etc)
|
||||
4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use
|
||||
final methods were possible to avoid implementation errors on new cards added.
|
||||
10. Add active/all cards switch to the user interface.
|
||||
28.
|
||||
31.
|
||||
|
||||
DONE:
|
||||
1. Introduce AbstractPermanent into Blueprint hierarchy.
|
||||
|
||||
Reference in New Issue
Block a user