From cb5952c13c9ca6f10ee645b46ed87e6e26d9ed84 Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Sat, 17 Sep 2011 10:33:42 +0000 Subject: [PATCH] TODO changes. --- .../java/com/gempukku/lotro/server/ServerResource.java | 2 +- gemp-lotr/todo.txt | 9 ++++++--- 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/gemp-lotr/gemp-lotr-web/src/main/java/com/gempukku/lotro/server/ServerResource.java b/gemp-lotr/gemp-lotr-web/src/main/java/com/gempukku/lotro/server/ServerResource.java index c0a925b22..e22365678 100644 --- a/gemp-lotr/gemp-lotr-web/src/main/java/com/gempukku/lotro/server/ServerResource.java +++ b/gemp-lotr/gemp-lotr-web/src/main/java/com/gempukku/lotro/server/ServerResource.java @@ -620,7 +620,7 @@ public class ServerResource { private void sendError(Response.Status status) { WebApplicationException webApplicationException = new WebApplicationException(status); - _logger.debug("Sending error to user: " + status.getStatusCode(), webApplicationException); +// _logger.debug("Sending error to user: " + status.getStatusCode(), webApplicationException); throw webApplicationException; } } diff --git a/gemp-lotr/todo.txt b/gemp-lotr/todo.txt index 996ebd26a..5dcca63ae 100644 --- a/gemp-lotr/todo.txt +++ b/gemp-lotr/todo.txt @@ -1,6 +1,8 @@ TO DO: Before release: 27. Show list of players in the hall. +28. Introduce deck validation for FotR block format. +29. Player registration and login. Next priority: 25. Remove all non-essencial alerts, instead add warnings to chat panel. @@ -11,14 +13,15 @@ Next priority: 16. Add an option to watch an ongoing game (spectator). 24. The events that are played and cards affected should be shown to the players briefly using animations to make it aestheticly pleasing. -23. Add ghost cards attached to cards they are affecting in case of things (non-possessions) affecting only one card - (like skirmish strength bonuses, etc) +30. Watching game replay after it's finished and sharing the game replay with others via code. Optional: +23. Add ghost cards attached to cards they are affecting in case of things (non-possessions) affecting only one card + (like skirmish strength bonuses, etc) 4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use final methods were possible to avoid implementation errors on new cards added. 10. Add active/all cards switch to the user interface. -28. +31. DONE: 1. Introduce AbstractPermanent into Blueprint hierarchy.