Adjusting game timers
A step in the right direction towards game timers that reflect what players are looking for. These should be reviewed in the future once we've got some sort of metric. I suspect that, with the possible exception of the default decision timer, these times are still quite generous.
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@@ -2,10 +2,10 @@ package com.gempukku.lotro.hall;
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public record GameTimer(boolean longGame, String name, int maxSecondsPerPlayer, int maxSecondsPerDecision) {
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public static final GameTimer DEFAULT_TIMER = new GameTimer(false, "Default", 60 * 80, 60 * 5);
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public static final GameTimer BLITZ_TIMER = new GameTimer(false, "Blitz!", 60 * 30, 60 * 5);
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public static final GameTimer SLOW_TIMER = new GameTimer(false, "Slow", 60 * 120, 60 * 10);
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public static final GameTimer GLACIAL_TIMER = new GameTimer(true, "Glacial", 60 * 60 * 24 * 3, 60 * 60 * 24);
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public static final GameTimer DEFAULT_TIMER = new GameTimer(false, "Default", 60 * 45, 60 * 6);
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public static final GameTimer BLITZ_TIMER = new GameTimer(false, "Blitz!", 60 * 25, 60 * 3);
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public static final GameTimer SLOW_TIMER = new GameTimer(false, "Slow", 60 * 80, 60 * 10);
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public static final GameTimer GLACIAL_TIMER = new GameTimer(true, "Glacial", 60 * 60 * 24, 60 * 60 * 24);
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// 5 minutes timeout, 40 minutes per game per player
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public static final GameTimer COMPETITIVE_TIMER = new GameTimer(false, "Competitive", 60 * 40, 60 * 5);
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public static final GameTimer CHAMPIONSHIP_TIMER = new GameTimer(false, "WC", 60 * 20, 60 * 10);
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