Adjusting game timers

A step in the right direction towards game timers that reflect what players are looking for. These should be reviewed in the future once we've got some sort of metric. I suspect that, with the possible exception of the default decision timer, these times are still quite generous.
This commit is contained in:
PhallenCassidy
2024-03-08 12:26:21 -05:00
committed by GitHub
parent 4623851c51
commit c5ea01d42b

View File

@@ -2,10 +2,10 @@ package com.gempukku.lotro.hall;
public record GameTimer(boolean longGame, String name, int maxSecondsPerPlayer, int maxSecondsPerDecision) {
public static final GameTimer DEFAULT_TIMER = new GameTimer(false, "Default", 60 * 80, 60 * 5);
public static final GameTimer BLITZ_TIMER = new GameTimer(false, "Blitz!", 60 * 30, 60 * 5);
public static final GameTimer SLOW_TIMER = new GameTimer(false, "Slow", 60 * 120, 60 * 10);
public static final GameTimer GLACIAL_TIMER = new GameTimer(true, "Glacial", 60 * 60 * 24 * 3, 60 * 60 * 24);
public static final GameTimer DEFAULT_TIMER = new GameTimer(false, "Default", 60 * 45, 60 * 6);
public static final GameTimer BLITZ_TIMER = new GameTimer(false, "Blitz!", 60 * 25, 60 * 3);
public static final GameTimer SLOW_TIMER = new GameTimer(false, "Slow", 60 * 80, 60 * 10);
public static final GameTimer GLACIAL_TIMER = new GameTimer(true, "Glacial", 60 * 60 * 24, 60 * 60 * 24);
// 5 minutes timeout, 40 minutes per game per player
public static final GameTimer COMPETITIVE_TIMER = new GameTimer(false, "Competitive", 60 * 40, 60 * 5);
public static final GameTimer CHAMPIONSHIP_TIMER = new GameTimer(false, "WC", 60 * 20, 60 * 10);