Archery should also be able to go above 0.
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@@ -189,7 +189,7 @@ public class ModifiersLogic implements ModifiersEnvironment, ModifiersQuerying {
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result = modifier.getArcheryTotal(gameState, this, side, result);
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for (Modifier modifier : getModifiers(ModifierEffect.ALL_MODIFIER))
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result = modifier.getArcheryTotal(gameState, this, side, result);
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return Math.min(0, result);
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return Math.max(0, result);
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}
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@Override
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