From bb9c271a060c8d73791d2f18661b2463a177445b Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Fri, 16 Sep 2011 00:20:10 +0000 Subject: [PATCH] Archery should also be able to go above 0. --- .../java/com/gempukku/lotro/logic/modifiers/ModifiersLogic.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/modifiers/ModifiersLogic.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/modifiers/ModifiersLogic.java index f310ee71b..f1bc9d298 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/modifiers/ModifiersLogic.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/modifiers/ModifiersLogic.java @@ -189,7 +189,7 @@ public class ModifiersLogic implements ModifiersEnvironment, ModifiersQuerying { result = modifier.getArcheryTotal(gameState, this, side, result); for (Modifier modifier : getModifiers(ModifierEffect.ALL_MODIFIER)) result = modifier.getArcheryTotal(gameState, this, side, result); - return Math.min(0, result); + return Math.max(0, result); } @Override