"Arwen"
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package com.gempukku.lotro.cards.set3.dwarven;
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import com.gempukku.lotro.cards.AbstractCompanion;
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import com.gempukku.lotro.cards.effects.ChooseAndDiscardCardsFromHandEffect;
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import com.gempukku.lotro.cards.effects.PreventEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Race;
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import com.gempukku.lotro.common.Signet;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.effects.WoundCharacterEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Realms of Elf-lords
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* Side: Free
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* Culture: Elven
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* Twilight Cost: 2
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* Type: Companion • Elf
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* Strength: 6
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* Vitality: 3
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* Resistance: 6
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* Signet: Frodo
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* Game Text: Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent
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* that wound.
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*/
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public class Card3_007 extends AbstractCompanion {
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public Card3_007() {
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super(2, 6, 3, Culture.ELVEN, Race.ELF, Signet.FRODO, "Arwen", true);
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addKeyword(Keyword.RANGER);
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}
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@Override
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public List<? extends Action> getOptionalBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
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if (effect.getType() == EffectResult.Type.WOUND
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&& game.getGameState().getHand(playerId).size() >= 3) {
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final WoundCharacterEffect woundEffect = (WoundCharacterEffect) effect;
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Collection<PhysicalCard> woundedCharacters = woundEffect.getCardsToBeAffected(game);
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if (Filters.filter(woundedCharacters, game.getGameState(), game.getModifiersQuerying(), Filters.keyword(Keyword.RING_BEARER)).size() > 0) {
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final ActivateCardAction action = new ActivateCardAction(self, Keyword.RESPONSE);
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action.appendCost(
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new ChooseAndDiscardCardsFromHandEffect(action, playerId, 3));
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action.appendEffect(
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new ChooseActiveCardEffect(playerId, "Choose character to prevent wound", Filters.in(woundedCharacters), Filters.keyword(Keyword.RING_BEARER)) {
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@Override
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protected void cardSelected(PhysicalCard card) {
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action.insertEffect(
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new PreventEffect(woundEffect, card));
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}
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});
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return Collections.singletonList(action);
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}
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}
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return null;
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}
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}
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