Lets try and see if playing a card now is animated...
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@@ -1,6 +1,7 @@
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var GameAnimations = Class.extend({
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game: null,
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playEventDuration: 1500,
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putCardIntoPlayDuration: 1500,
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cardAffectsCardDuration: 1200,
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init: function(gameUI) {
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@@ -143,12 +144,13 @@ var GameAnimations = Class.extend({
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},
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putCardInPlay: function(element, animate) {
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var participantId = element.getAttribute("participantId");
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var cardId = element.getAttribute("cardId");
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var that = this;
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$("#main").queue(
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function(next) {
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var participantId = element.getAttribute("participantId");
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var blueprintId = element.getAttribute("blueprintId");
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var cardId = element.getAttribute("cardId");
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var zone = element.getAttribute("zone");
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var targetCardId = element.getAttribute("targetCardId");
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var controllerId = element.getAttribute("controllerId");
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@@ -177,6 +179,75 @@ var GameAnimations = Class.extend({
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next();
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});
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if (animate && (this.game.spectatorMode || (participantId != this.game.bottomPlayerId))) {
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$("#main").queue(
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function(next) {
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that.game.layoutUI(false);
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var cardDiv = $(".card:cardId(" + cardId + ")");
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var card = cardDiv.data("card");
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var oldZIndex = cardDiv.css("z-index");
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var oldLeft = cardDiv.css("left");
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var oldTop = cardDiv.css("top");
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var oldWidth = cardDiv.css("width");
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var oldHeight = cardDiv.css("height");
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// Now we begin the animation
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var gameWidth = $("#main").width();
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var gameHeight = $("#main").height();
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var cardHeight = (gameHeight / 2);
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var cardWidth = card.getWidthForHeight(cardHeight);
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$(cardDiv).css(
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{
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position: "absolute",
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left: (gameWidth / 2 - cardWidth / 4),
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top: gameHeight * (3 / 8),
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width: cardWidth / 2,
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height: cardHeight / 2,
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"z-index": 100,
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opacity: 0});
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$(cardDiv).animate(
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{
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left: "-=" + cardWidth / 4,
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top: "-=" + (gameHeight / 8),
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width: "+=" + (cardWidth / 2),
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height: "+=" + (cardHeight / 2),
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opacity: 1},
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{
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duration: that.putCardIntoPlayDuration / 8,
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easing: "linear",
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queue: false,
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complete: null});
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$(cardDiv).animate(
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{ },
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{
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duration: that.putCardIntoPlayDuration * (5 / 8),
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easing: "linear",
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complete: null});
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$(cardDiv).animate(
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{
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left: oldLeft,
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top: oldTop,
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width: oldWidth,
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height: oldHeight},
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{
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duration: that.putCardIntoPlayDuration / 4,
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easing: "linear",
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complete: null});
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$(cardDiv).animate(
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{
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"z-index": oldZIndex},
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{
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duration: 0,
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easing: "linear",
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complete: next});
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});
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}
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},
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moveCardInPlay: function(element, animate) {
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