UI changes.
This commit is contained in:
@@ -7,138 +7,142 @@ var GameAnimations = Class.extend({
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this.game = gameUI;
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},
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eventPlayed: function(element) {
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var that = this;
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eventPlayed: function(element, animate) {
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if (animate) {
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var that = this;
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var participantId = element.getAttribute("participantId");
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var blueprintId = element.getAttribute("blueprintId");
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var participantId = element.getAttribute("participantId");
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var blueprintId = element.getAttribute("blueprintId");
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// Play-out game event animation only if it's not the player who initiated it
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if (this.game.spectatorMode || (participantId != this.game.bottomPlayerId)) {
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var card = new Card(blueprintId, "ANIMATION", "anim", participantId);
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var cardDiv = createSimpleCardDiv(card.imageUrl);
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// Play-out game event animation only if it's not the player who initiated it
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if (this.game.spectatorMode || (participantId != this.game.bottomPlayerId)) {
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var card = new Card(blueprintId, "ANIMATION", "anim", participantId);
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var cardDiv = createSimpleCardDiv(card.imageUrl);
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$("#main").queue(
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function(next) {
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cardDiv.data("card", card);
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$("#main").append(cardDiv);
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$("#main").queue(
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function(next) {
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cardDiv.data("card", card);
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$("#main").append(cardDiv);
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var gameWidth = $("#main").width();
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var gameHeight = $("#main").height();
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var gameWidth = $("#main").width();
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var gameHeight = $("#main").height();
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var cardHeight = (gameHeight / 2);
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var cardWidth = card.getWidthForHeight(cardHeight);
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var cardHeight = (gameHeight / 2);
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var cardWidth = card.getWidthForHeight(cardHeight);
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$(cardDiv).css(
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{
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position: "absolute",
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left: (gameWidth / 2 - cardWidth / 4),
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top: gameHeight * (3 / 8),
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width: cardWidth / 2,
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height: cardHeight / 2,
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"z-index": 100,
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opacity: 0});
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$(cardDiv).css(
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{
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position: "absolute",
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left: (gameWidth / 2 - cardWidth / 4),
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top: gameHeight * (3 / 8),
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width: cardWidth / 2,
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height: cardHeight / 2,
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"z-index": 100,
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opacity: 0});
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$(cardDiv).animate(
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{
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left: "-=" + cardWidth / 4,
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top: "-=" + (gameHeight / 8),
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width: "+=" + (cardWidth / 2),
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height: "+=" + (cardHeight / 2),
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opacity: 1},
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{
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duration: that.playEventDuration / 8,
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easing: "linear",
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queue: false,
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complete: next});
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}).queue(
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function(next) {
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setTimeout(next, that.playEventDuration * (5 / 8));
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}).queue(
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function(next) {
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$(cardDiv).animate(
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{
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opacity: 0},
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{
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duration: that.playEventDuration / 4,
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easing: "easeOutQuart",
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queue: false,
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complete: next});
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}).queue(
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function(next) {
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$(cardDiv).remove();
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next();
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});
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$(cardDiv).animate(
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{
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left: "-=" + cardWidth / 4,
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top: "-=" + (gameHeight / 8),
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width: "+=" + (cardWidth / 2),
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height: "+=" + (cardHeight / 2),
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opacity: 1},
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{
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duration: that.playEventDuration / 8,
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easing: "linear",
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queue: false,
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complete: next});
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}).queue(
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function(next) {
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setTimeout(next, that.playEventDuration * (5 / 8));
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}).queue(
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function(next) {
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$(cardDiv).animate(
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{
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opacity: 0},
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{
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duration: that.playEventDuration / 4,
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easing: "easeOutQuart",
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queue: false,
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complete: next});
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}).queue(
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function(next) {
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$(cardDiv).remove();
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next();
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});
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}
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}
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},
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cardAffectsCard: function(element) {
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var that = this;
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cardAffectsCard: function(element, animate) {
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if (animate) {
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var that = this;
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var participantId = element.getAttribute("participantId");
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var blueprintId = element.getAttribute("blueprintId");
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var targetCardIds = element.getAttribute("otherCardIds").split(",");
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var participantId = element.getAttribute("participantId");
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var blueprintId = element.getAttribute("blueprintId");
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var targetCardIds = element.getAttribute("otherCardIds").split(",");
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// Play-out card affects card animation only if it's not the player who initiated it
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if (this.game.spectatorMode || (participantId != this.game.bottomPlayerId)) {
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$("#main").queue(
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function(next) {
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for (var i = 0; i < targetCardIds.length; i++) {
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var targetCardId = targetCardIds[i];
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// Play-out card affects card animation only if it's not the player who initiated it
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if (this.game.spectatorMode || (participantId != this.game.bottomPlayerId)) {
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$("#main").queue(
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function(next) {
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for (var i = 0; i < targetCardIds.length; i++) {
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var targetCardId = targetCardIds[i];
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var card = new Card(blueprintId, "ANIMATION", "anim" + i, participantId);
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var cardDiv = createSimpleCardDiv(card.imageUrl);
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var card = new Card(blueprintId, "ANIMATION", "anim" + i, participantId);
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var cardDiv = createSimpleCardDiv(card.imageUrl);
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var targetCard = $(".card:cardId(" + targetCardId + ")");
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if (targetCard.length > 0) {
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cardDiv.data("card", card);
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$("#main").append(cardDiv);
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var targetCard = $(".card:cardId(" + targetCardId + ")");
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if (targetCard.length > 0) {
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cardDiv.data("card", card);
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$("#main").append(cardDiv);
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targetCard = targetCard[0];
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var targetCardWidth = $(targetCard).width();
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var targetCardHeight = $(targetCard).height();
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targetCard = targetCard[0];
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var targetCardWidth = $(targetCard).width();
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var targetCardHeight = $(targetCard).height();
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$(cardDiv).css(
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{
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position: "absolute",
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left: $(targetCard).position().left,
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top: $(targetCard).position().top,
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width: targetCardWidth,
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height: targetCardHeight,
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"z-index": 100,
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opacity: 1});
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$(cardDiv).animate(
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{
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opacity: 0,
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left: "-=" + (targetCardWidth / 2),
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top: "-=" + (targetCardHeight / 2),
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width: "+=" + targetCardWidth,
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height: "+=" + targetCardHeight},
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{
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duration: that.cardAffectsCardDuration,
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easing: "easeInQuart",
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queue: false,
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complete: null});
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}
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setTimeout(next, that.cardAffectsCardDuration);
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}
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}).queue(
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function(next) {
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$(".card").each(
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function() {
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var cardData = $(this).data("card");
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if (cardData.zone == "ANIMATION") {
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$(this).remove();
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}
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$(cardDiv).css(
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{
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position: "absolute",
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left: $(targetCard).position().left,
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top: $(targetCard).position().top,
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width: targetCardWidth,
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height: targetCardHeight,
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"z-index": 100,
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opacity: 1});
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$(cardDiv).animate(
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{
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opacity: 0,
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left: "-=" + (targetCardWidth / 2),
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top: "-=" + (targetCardHeight / 2),
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width: "+=" + targetCardWidth,
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height: "+=" + targetCardHeight},
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{
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duration: that.cardAffectsCardDuration,
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easing: "easeInQuart",
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queue: false,
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complete: null});
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}
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);
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next();
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});
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setTimeout(next, that.cardAffectsCardDuration);
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}
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}).queue(
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function(next) {
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$(".card").each(
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function() {
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var cardData = $(this).data("card");
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if (cardData.zone == "ANIMATION") {
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$(this).remove();
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}
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}
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);
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next();
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});
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}
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}
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},
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putCardInPlay: function(element) {
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putCardInPlay: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -171,13 +175,11 @@ var GameAnimations = Class.extend({
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targetCardData.attachedCards.push(cardDiv);
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}
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that.game.layoutUI(false);
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next();
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});
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},
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moveCardInPlay: function(element) {
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moveCardInPlay: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -203,7 +205,7 @@ var GameAnimations = Class.extend({
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if (index != -1)
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cardData.attachedCards.splice(index, 1);
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}
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);
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);
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var card = $(".card:cardId(" + cardId + ")");
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var cardData = card.data("card");
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@@ -217,13 +219,11 @@ var GameAnimations = Class.extend({
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targetCardData.attachedCards.push(card);
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}
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that.game.layoutUI(false);
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next();
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});
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},
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removeCardFromPlay: function(element) {
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removeCardFromPlay: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -248,20 +248,18 @@ var GameAnimations = Class.extend({
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if (index != -1)
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cardData.attachedCards.splice(index, 1);
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}
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);
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);
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}
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card.remove();
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}
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}
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that.game.layoutUI(false);
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next();
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});
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},
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gamePhaseChange: function(element) {
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gamePhaseChange: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -274,7 +272,7 @@ var GameAnimations = Class.extend({
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});
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},
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twilightPool: function(element) {
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twilightPool: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -286,7 +284,7 @@ var GameAnimations = Class.extend({
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});
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},
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turnChange: function(element) {
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turnChange: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -306,7 +304,7 @@ var GameAnimations = Class.extend({
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});
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},
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addAssignment: function(element) {
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addAssignment: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -318,13 +316,11 @@ var GameAnimations = Class.extend({
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that.game.assignMinion(opposingCardIds[i], cardId);
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}
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that.game.layoutUI(false);
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next();
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});
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},
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removeAssignment: function(element) {
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removeAssignment: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -336,13 +332,11 @@ var GameAnimations = Class.extend({
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that.game.unassignMinion(cardData.cardId);
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});
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that.game.layoutUI(false);
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next();
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});
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},
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startSkirmish: function(element) {
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startSkirmish: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -367,13 +361,11 @@ var GameAnimations = Class.extend({
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that.game.skirmishGroupDiv.append(that.game.shadowStrengthDiv);
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$("#main").append(that.game.skirmishGroupDiv);
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that.game.layoutUI(false);
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next();
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});
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},
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endSkirmish: function() {
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endSkirmish: function(animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -389,13 +381,11 @@ var GameAnimations = Class.extend({
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}
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});
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that.game.layoutUI(false);
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next();
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});
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},
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addTokens: function(element) {
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addTokens: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -411,13 +401,11 @@ var GameAnimations = Class.extend({
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cardData.tokens[token] = 0;
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cardData.tokens[token] += count;
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that.game.layoutUI(false);
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next();
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});
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},
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removeTokens: function(element) {
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removeTokens: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -433,13 +421,11 @@ var GameAnimations = Class.extend({
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cardData.tokens[token] = 0;
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cardData.tokens[token] -= count;
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that.game.layoutUI(false);
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next();
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});
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},
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playerPosition: function(element) {
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playerPosition: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -454,13 +440,11 @@ var GameAnimations = Class.extend({
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that.game.advPathGroup.setPositions(that.game.playerPositions);
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that.game.layoutUI(false);
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next();
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});
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},
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zoneSize: function(element) {
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zoneSize: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -473,15 +457,15 @@ var GameAnimations = Class.extend({
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else if (zone == "DISCARD")
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$("#discard" + that.game.getPlayerIndex(playerId)).text("Discard: " + count);
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else if (zone == "DEAD")
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$("#deadPile" + that.game.getPlayerIndex(playerId)).text("Dead pile: " + count);
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else if (zone == "DECK")
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$("#deck" + that.game.getPlayerIndex(playerId)).text("Deck: " + count);
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$("#deadPile" + that.game.getPlayerIndex(playerId)).text("Dead pile: " + count);
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else if (zone == "DECK")
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$("#deck" + that.game.getPlayerIndex(playerId)).text("Deck: " + count);
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next();
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});
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},
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message: function(element) {
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message: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -493,7 +477,7 @@ var GameAnimations = Class.extend({
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});
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},
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warning: function(element) {
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warning: function(element, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -505,7 +489,7 @@ var GameAnimations = Class.extend({
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});
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},
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showSkirmishValues: function(skirmish) {
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showSkirmishValues: function(skirmish, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -516,7 +500,7 @@ var GameAnimations = Class.extend({
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});
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},
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processDecision: function(decision) {
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processDecision: function(decision, animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -537,11 +521,13 @@ var GameAnimations = Class.extend({
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that.game.assignMinionsDecision(decision);
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}
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that.game.layoutUI(false);
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next();
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});
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},
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updateGameState: function() {
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updateGameState: function(animate) {
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var that = this;
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$("#main").queue(
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function(next) {
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@@ -549,6 +535,9 @@ var GameAnimations = Class.extend({
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function() {
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that.game.updateGameState();
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}, 1000);
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that.game.layoutUI(false);
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next();
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});
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},
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@@ -273,21 +273,21 @@ var GempLotrGameUI = Class.extend({
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initializeDialogs: function() {
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this.smallDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: false,
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resizable: false,
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||||
width: 400,
|
||||
height: 200
|
||||
});
|
||||
autoOpen: false,
|
||||
closeOnEscape: false,
|
||||
resizable: false,
|
||||
width: 400,
|
||||
height: 200
|
||||
});
|
||||
|
||||
this.cardActionDialog = $("<div></div>")
|
||||
.dialog({
|
||||
autoOpen: false,
|
||||
closeOnEscape: false,
|
||||
resizable: true,
|
||||
width: 600,
|
||||
height: 300
|
||||
});
|
||||
autoOpen: false,
|
||||
closeOnEscape: false,
|
||||
resizable: true,
|
||||
width: 600,
|
||||
height: 300
|
||||
});
|
||||
|
||||
var that = this;
|
||||
|
||||
@@ -302,15 +302,15 @@ var GempLotrGameUI = Class.extend({
|
||||
|
||||
this.infoDialog = $("<div></div>")
|
||||
.dialog({
|
||||
autoOpen: false,
|
||||
closeOnEscape: true,
|
||||
resizable: true,
|
||||
title: "Card information",
|
||||
minHeight: 80,
|
||||
minWidth: 200,
|
||||
width: Math.max(600, width * 0.75),
|
||||
height: Math.max(300, height * 0.75)
|
||||
});
|
||||
autoOpen: false,
|
||||
closeOnEscape: true,
|
||||
resizable: true,
|
||||
title: "Card information",
|
||||
minHeight: 80,
|
||||
minWidth: 200,
|
||||
width: Math.max(600, width * 0.75),
|
||||
height: Math.max(300, height * 0.75)
|
||||
});
|
||||
|
||||
var swipeOptions = {
|
||||
threshold: 20,
|
||||
@@ -445,7 +445,7 @@ var GempLotrGameUI = Class.extend({
|
||||
var that = this;
|
||||
this.communication.startGameSession(
|
||||
function(xml) {
|
||||
that.processXml(xml);
|
||||
that.processXml(xml, false);
|
||||
});
|
||||
},
|
||||
|
||||
@@ -453,7 +453,7 @@ var GempLotrGameUI = Class.extend({
|
||||
var that = this;
|
||||
this.communication.updateGameState(
|
||||
function(xml) {
|
||||
that.processXml(xml);
|
||||
that.processXml(xml, true);
|
||||
});
|
||||
},
|
||||
|
||||
@@ -461,7 +461,7 @@ var GempLotrGameUI = Class.extend({
|
||||
var that = this;
|
||||
this.communication.gameDecisionMade(decisionId, result,
|
||||
function(xml) {
|
||||
that.processXml(xml);
|
||||
that.processXml(xml, true);
|
||||
});
|
||||
},
|
||||
|
||||
@@ -473,14 +473,14 @@ var GempLotrGameUI = Class.extend({
|
||||
});
|
||||
},
|
||||
|
||||
processXml: function(xml) {
|
||||
processXml: function(xml, animate) {
|
||||
log(xml);
|
||||
var root = xml.documentElement;
|
||||
if (root.tagName == 'gameState' || root.tagName == 'update')
|
||||
this.processGameEventsXml(root);
|
||||
this.processGameEventsXml(root, animate);
|
||||
},
|
||||
|
||||
processGameEventsXml: function(element) {
|
||||
processGameEventsXml: function(element, animate) {
|
||||
var gameEvents = element.getElementsByTagName("gameEvent");
|
||||
|
||||
// Go through all the events
|
||||
@@ -488,49 +488,49 @@ var GempLotrGameUI = Class.extend({
|
||||
var gameEvent = gameEvents[i];
|
||||
var eventType = gameEvent.getAttribute("type");
|
||||
if (eventType == "PUT_CARD_IN_PLAY") {
|
||||
this.animations.putCardInPlay(gameEvent);
|
||||
this.animations.putCardInPlay(gameEvent, animate);
|
||||
} else if (eventType == "MOVE_CARD_IN_PLAY") {
|
||||
this.animations.moveCardInPlay(gameEvent);
|
||||
this.animations.moveCardInPlay(gameEvent, animate);
|
||||
} else if (eventType == "PARTICIPANT") {
|
||||
this.participant(gameEvent);
|
||||
} else if (eventType == "REMOVE_CARD_FROM_PLAY") {
|
||||
this.animations.removeCardFromPlay(gameEvent);
|
||||
this.animations.removeCardFromPlay(gameEvent, animate);
|
||||
} else if (eventType == "GAME_PHASE_CHANGE") {
|
||||
this.animations.gamePhaseChange(gameEvent);
|
||||
this.animations.gamePhaseChange(gameEvent, animate);
|
||||
} else if (eventType == "TWILIGHT_POOL") {
|
||||
this.animations.twilightPool(gameEvent);
|
||||
this.animations.twilightPool(gameEvent, animate);
|
||||
} else if (eventType == "TURN_CHANGE") {
|
||||
this.animations.turnChange(gameEvent);
|
||||
this.animations.turnChange(gameEvent, animate);
|
||||
} else if (eventType == "ADD_ASSIGNMENT") {
|
||||
this.animations.addAssignment(gameEvent);
|
||||
this.animations.addAssignment(gameEvent, animate);
|
||||
} else if (eventType == "REMOVE_ASSIGNMENT") {
|
||||
this.animations.removeAssignment(gameEvent);
|
||||
this.animations.removeAssignment(gameEvent, animate);
|
||||
} else if (eventType == "START_SKIRMISH") {
|
||||
this.animations.startSkirmish(gameEvent);
|
||||
this.animations.startSkirmish(gameEvent, animate);
|
||||
} else if (eventType == "END_SKIRMISH") {
|
||||
this.animations.endSkirmish();
|
||||
this.animations.endSkirmish(animate);
|
||||
} else if (eventType == "ADD_TOKENS") {
|
||||
this.animations.addTokens(gameEvent);
|
||||
this.animations.addTokens(gameEventv);
|
||||
} else if (eventType == "REMOVE_TOKENS") {
|
||||
this.animations.removeTokens(gameEvent);
|
||||
this.animations.removeTokens(gameEvent, animate);
|
||||
} else if (eventType == "PLAYER_POSITION") {
|
||||
this.animations.playerPosition(gameEvent);
|
||||
this.animations.playerPosition(gameEvent, animate);
|
||||
} else if (eventType == "ZONE_SIZE") {
|
||||
this.animations.zoneSize(gameEvent);
|
||||
this.animations.zoneSize(gameEvent, animate);
|
||||
} else if (eventType == "MESSAGE") {
|
||||
this.animations.message(gameEvent);
|
||||
this.animations.message(gameEvent, animate);
|
||||
} else if (eventType == "WARNING") {
|
||||
this.animations.warning(gameEvent);
|
||||
this.animations.warning(gameEvent, animate);
|
||||
} else if (eventType == "CARD_AFFECTS_CARD") {
|
||||
this.animations.cardAffectsCard(gameEvent);
|
||||
this.animations.cardAffectsCard(gameEvent, animate);
|
||||
} else if (eventType == "EVENT_PLAYED") {
|
||||
this.animations.eventPlayed(gameEvent);
|
||||
this.animations.eventPlayed(gameEvent, animate);
|
||||
}
|
||||
}
|
||||
|
||||
var skirmish = element.getElementsByTagName("skirmish");
|
||||
if (skirmish.length > 0)
|
||||
this.animations.showSkirmishValues(skirmish);
|
||||
this.animations.showSkirmishValues(skirmish, animate);
|
||||
|
||||
if (this.allPlayerIds != null) {
|
||||
var clocks = element.getElementsByTagName("clocks")[0].getElementsByTagName("clock");
|
||||
@@ -553,9 +553,9 @@ var GempLotrGameUI = Class.extend({
|
||||
var decisions = element.getElementsByTagName("decision");
|
||||
if (decisions.length == 1) {
|
||||
var decision = decisions[0];
|
||||
this.animations.processDecision(decision);
|
||||
this.animations.processDecision(decision, animate);
|
||||
} else {
|
||||
this.animations.updateGameState();
|
||||
this.animations.updateGameState(animate);
|
||||
}
|
||||
},
|
||||
|
||||
@@ -693,13 +693,13 @@ var GempLotrGameUI = Class.extend({
|
||||
this.smallDialog
|
||||
.html(text + "<br /><input id='integerDecision' type='text' value='0'>")
|
||||
.dialog("option", "buttons",
|
||||
{
|
||||
"OK": function() {
|
||||
$(this).dialog("close");
|
||||
that.decisionFunction(id, $("#integerDecision").val());
|
||||
}
|
||||
}
|
||||
);
|
||||
{
|
||||
"OK": function() {
|
||||
$(this).dialog("close");
|
||||
that.decisionFunction(id, $("#integerDecision").val());
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
$("#integerDecision").SpinnerControl({ type: 'range',
|
||||
typedata: {
|
||||
@@ -731,13 +731,13 @@ var GempLotrGameUI = Class.extend({
|
||||
this.smallDialog
|
||||
.html(html)
|
||||
.dialog("option", "buttons",
|
||||
{
|
||||
"OK": function() {
|
||||
$(this).dialog("close");
|
||||
that.decisionFunction(id, $("#multipleChoiceDecision").val());
|
||||
}
|
||||
}
|
||||
);
|
||||
{
|
||||
"OK": function() {
|
||||
$(this).dialog("close");
|
||||
that.decisionFunction(id, $("#multipleChoiceDecision").val());
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
this.smallDialog.dialog("open");
|
||||
},
|
||||
@@ -986,8 +986,8 @@ var GempLotrGameUI = Class.extend({
|
||||
$(div).find('LI.hover').removeClass('hover');
|
||||
$(this).parent().addClass('hover');
|
||||
}).mouseout(function() {
|
||||
$(div).find('LI.hover').removeClass('hover');
|
||||
});
|
||||
$(div).find('LI.hover').removeClass('hover');
|
||||
});
|
||||
|
||||
var getRidOfContextMenu = function() {
|
||||
$(div).remove();
|
||||
|
||||
Reference in New Issue
Block a user