Wounding X-times as an effect (not cost) in new implementation allows to choose exhausted characters.
This commit is contained in:
@@ -35,6 +35,7 @@ public class Wound implements EffectAppenderProducer {
|
||||
|
||||
result.addEffectAppender(
|
||||
CardResolver.resolveCards(filter,
|
||||
(actionContext) -> Filters.canTakeWounds(actionContext.getSource(), 1),
|
||||
(actionContext) -> Filters.canTakeWounds(actionContext.getSource(), times.getEvaluator(actionContext).evaluateExpression(actionContext.getGame(), null)),
|
||||
valueSource, memory, player, "Choose cards to wound", environment));
|
||||
result.addEffectAppender(
|
||||
@@ -53,4 +54,5 @@ public class Wound implements EffectAppenderProducer {
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user