From a89e59e7a9c49ec2e13851dd24de03a3101770e2 Mon Sep 17 00:00:00 2001 From: "marcin.sciesinski" Date: Thu, 26 Mar 2020 08:42:40 -0700 Subject: [PATCH] Wounding X-times as an effect (not cost) in new implementation allows to choose exhausted characters. --- .../gempukku/lotro/cards/build/field/effect/appender/Wound.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/cards/build/field/effect/appender/Wound.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/cards/build/field/effect/appender/Wound.java index 73ba44d4c..6deaf7ad6 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/cards/build/field/effect/appender/Wound.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/cards/build/field/effect/appender/Wound.java @@ -35,6 +35,7 @@ public class Wound implements EffectAppenderProducer { result.addEffectAppender( CardResolver.resolveCards(filter, + (actionContext) -> Filters.canTakeWounds(actionContext.getSource(), 1), (actionContext) -> Filters.canTakeWounds(actionContext.getSource(), times.getEvaluator(actionContext).evaluateExpression(actionContext.getGame(), null)), valueSource, memory, player, "Choose cards to wound", environment)); result.addEffectAppender( @@ -53,4 +54,5 @@ public class Wound implements EffectAppenderProducer { return result; } + }