"Treachery Runs Deep" should now be playable when companion is wounded
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@@ -1,5 +1,6 @@
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package com.gempukku.lotro.cards.set40.isengard;
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package com.gempukku.lotro.cards.set40.isengard;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.filters.Filters;
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@@ -36,7 +37,7 @@ public class Card40_143 extends AbstractResponseEvent {
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@Override
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@Override
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public List<PlayEventAction> getOptionalInHandAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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public List<PlayEventAction> getOptionalInHandAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.forEachWounded(game, effectResult, self)
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if (TriggerConditions.forEachWounded(game, effectResult, CardType.COMPANION)
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&& PlayConditions.canExert(self, game, Filters.saruman)
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&& PlayConditions.canExert(self, game, Filters.saruman)
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&& PlayUtils.checkPlayRequirements(game, self, Filters.any, 0, 0, false, false)) {
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&& PlayUtils.checkPlayRequirements(game, self, Filters.any, 0, 0, false, false)) {
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WoundResult woundResult = (WoundResult) effectResult;
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WoundResult woundResult = (WoundResult) effectResult;
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