"Treachery Runs Deep" should now be playable when companion is wounded

This commit is contained in:
marcin.sciesinski
2019-08-14 03:23:49 -07:00
parent 4d60ba832c
commit a5e9032d44

View File

@@ -1,5 +1,6 @@
package com.gempukku.lotro.cards.set40.isengard;
import com.gempukku.lotro.common.CardType;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.filters.Filters;
@@ -36,7 +37,7 @@ public class Card40_143 extends AbstractResponseEvent {
@Override
public List<PlayEventAction> getOptionalInHandAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.forEachWounded(game, effectResult, self)
if (TriggerConditions.forEachWounded(game, effectResult, CardType.COMPANION)
&& PlayConditions.canExert(self, game, Filters.saruman)
&& PlayUtils.checkPlayRequirements(game, self, Filters.any, 0, 0, false, false)) {
WoundResult woundResult = (WoundResult) effectResult;