Sanctuary healing and archery texts added.
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@@ -42,7 +42,7 @@ public class FellowshipPlayerAssignsArcheryDamageGameProcess implements GameProc
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}));
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_game.getUserFeedback().sendAwaitingDecision(gameState.getCurrentPlayerId(),
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new CardsSelectionDecision(1, "Choose companion or ally at home to assign archery wound to", possibleWoundTargets, 1, 1) {
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new CardsSelectionDecision(1, "Choose companion or ally at home to assign archery wound to - remaining wounds: " + _woundsToAssign, possibleWoundTargets, 1, 1) {
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@Override
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public void decisionMade(String result) throws DecisionResultInvalidException {
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PhysicalCard selectedCard = getSelectedCardsByResponse(result).get(0);
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@@ -36,7 +36,7 @@ public class ShadowPlayerAssignsArcheryDamageGameProcess implements GameProcess
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if (possibleWoundTargets.size() > 0) {
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_game.getUserFeedback().sendAwaitingDecision(_playerId,
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new CardsSelectionDecision(1, "Choose minion to assign archery wound to", possibleWoundTargets, 1, 1) {
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new CardsSelectionDecision(1, "Choose minion to assign archery wound to - remaining wounds: " + _woundsToAssign, possibleWoundTargets, 1, 1) {
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@Override
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public void decisionMade(String result) throws DecisionResultInvalidException {
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PhysicalCard selectedCard = getSelectedCardsByResponse(result).get(0);
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@@ -54,7 +54,7 @@ public class SanctuaryRule {
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@Override
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public void doPlayEffect(LotroGame game) {
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_action.addEffect(
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new ChooseActiveCardsEffect(_fpPlayerId, "Choose companion to heal", 0, 1, Filters.type(CardType.COMPANION)) {
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new ChooseActiveCardsEffect(_fpPlayerId, "Sanctuary healing - Choose companion to heal", 0, 1, Filters.type(CardType.COMPANION)) {
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@Override
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protected void cardsSelected(List<PhysicalCard> cards) {
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if (cards.size() > 0) {
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