Sanctuary healing and archery texts added.

This commit is contained in:
marcins78@gmail.com
2011-09-20 00:50:48 +00:00
parent 7831184e58
commit a1ec65b132
3 changed files with 3 additions and 3 deletions

View File

@@ -42,7 +42,7 @@ public class FellowshipPlayerAssignsArcheryDamageGameProcess implements GameProc
}));
_game.getUserFeedback().sendAwaitingDecision(gameState.getCurrentPlayerId(),
new CardsSelectionDecision(1, "Choose companion or ally at home to assign archery wound to", possibleWoundTargets, 1, 1) {
new CardsSelectionDecision(1, "Choose companion or ally at home to assign archery wound to - remaining wounds: " + _woundsToAssign, possibleWoundTargets, 1, 1) {
@Override
public void decisionMade(String result) throws DecisionResultInvalidException {
PhysicalCard selectedCard = getSelectedCardsByResponse(result).get(0);

View File

@@ -36,7 +36,7 @@ public class ShadowPlayerAssignsArcheryDamageGameProcess implements GameProcess
if (possibleWoundTargets.size() > 0) {
_game.getUserFeedback().sendAwaitingDecision(_playerId,
new CardsSelectionDecision(1, "Choose minion to assign archery wound to", possibleWoundTargets, 1, 1) {
new CardsSelectionDecision(1, "Choose minion to assign archery wound to - remaining wounds: " + _woundsToAssign, possibleWoundTargets, 1, 1) {
@Override
public void decisionMade(String result) throws DecisionResultInvalidException {
PhysicalCard selectedCard = getSelectedCardsByResponse(result).get(0);

View File

@@ -54,7 +54,7 @@ public class SanctuaryRule {
@Override
public void doPlayEffect(LotroGame game) {
_action.addEffect(
new ChooseActiveCardsEffect(_fpPlayerId, "Choose companion to heal", 0, 1, Filters.type(CardType.COMPANION)) {
new ChooseActiveCardsEffect(_fpPlayerId, "Sanctuary healing - Choose companion to heal", 0, 1, Filters.type(CardType.COMPANION)) {
@Override
protected void cardsSelected(List<PhysicalCard> cards) {
if (cards.size() > 0) {