diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/FellowshipPlayerAssignsArcheryDamageGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/FellowshipPlayerAssignsArcheryDamageGameProcess.java index 160b4fdf1..eb9cc36b2 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/FellowshipPlayerAssignsArcheryDamageGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/FellowshipPlayerAssignsArcheryDamageGameProcess.java @@ -42,7 +42,7 @@ public class FellowshipPlayerAssignsArcheryDamageGameProcess implements GameProc })); _game.getUserFeedback().sendAwaitingDecision(gameState.getCurrentPlayerId(), - new CardsSelectionDecision(1, "Choose companion or ally at home to assign archery wound to", possibleWoundTargets, 1, 1) { + new CardsSelectionDecision(1, "Choose companion or ally at home to assign archery wound to - remaining wounds: " + _woundsToAssign, possibleWoundTargets, 1, 1) { @Override public void decisionMade(String result) throws DecisionResultInvalidException { PhysicalCard selectedCard = getSelectedCardsByResponse(result).get(0); diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/ShadowPlayerAssignsArcheryDamageGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/ShadowPlayerAssignsArcheryDamageGameProcess.java index 4b112746a..8ded2fede 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/ShadowPlayerAssignsArcheryDamageGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/ShadowPlayerAssignsArcheryDamageGameProcess.java @@ -36,7 +36,7 @@ public class ShadowPlayerAssignsArcheryDamageGameProcess implements GameProcess if (possibleWoundTargets.size() > 0) { _game.getUserFeedback().sendAwaitingDecision(_playerId, - new CardsSelectionDecision(1, "Choose minion to assign archery wound to", possibleWoundTargets, 1, 1) { + new CardsSelectionDecision(1, "Choose minion to assign archery wound to - remaining wounds: " + _woundsToAssign, possibleWoundTargets, 1, 1) { @Override public void decisionMade(String result) throws DecisionResultInvalidException { PhysicalCard selectedCard = getSelectedCardsByResponse(result).get(0); diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/rules/SanctuaryRule.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/rules/SanctuaryRule.java index a5e4f260c..cdb4c7712 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/rules/SanctuaryRule.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/rules/SanctuaryRule.java @@ -54,7 +54,7 @@ public class SanctuaryRule { @Override public void doPlayEffect(LotroGame game) { _action.addEffect( - new ChooseActiveCardsEffect(_fpPlayerId, "Choose companion to heal", 0, 1, Filters.type(CardType.COMPANION)) { + new ChooseActiveCardsEffect(_fpPlayerId, "Sanctuary healing - Choose companion to heal", 0, 1, Filters.type(CardType.COMPANION)) { @Override protected void cardsSelected(List cards) { if (cards.size() > 0) {