"Answers in the Fire" should allow to draw cards now

This commit is contained in:
marcin.sciesinski
2019-08-10 10:06:50 -07:00
parent 36beb0b249
commit 9fde24bb21

View File

@@ -1,11 +1,5 @@
package com.gempukku.lotro.cards.set40.gandalf;
import com.gempukku.lotro.logic.cardtype.AbstractEvent;
import com.gempukku.lotro.logic.timing.TriggerConditions;
import com.gempukku.lotro.logic.actions.PlayEventAction;
import com.gempukku.lotro.logic.effects.AddUntilEndOfPhaseActionProxyEffect;
import com.gempukku.lotro.logic.effects.OptionalEffect;
import com.gempukku.lotro.logic.effects.choose.ChooseAndAddUntilEOPStrengthBonusEffect;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.common.Side;
@@ -14,8 +8,14 @@ import com.gempukku.lotro.game.AbstractActionProxy;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.actions.PlayEventAction;
import com.gempukku.lotro.logic.cardtype.AbstractEvent;
import com.gempukku.lotro.logic.effects.AddUntilEndOfPhaseActionProxyEffect;
import com.gempukku.lotro.logic.effects.DrawCardsEffect;
import com.gempukku.lotro.logic.effects.OptionalEffect;
import com.gempukku.lotro.logic.effects.choose.ChooseAndAddUntilEOPStrengthBonusEffect;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.TriggerConditions;
import java.util.Collections;
import java.util.List;
@@ -51,6 +51,7 @@ public class Card40_064 extends AbstractEvent{
if (TriggerConditions.winsSkirmish(game, effectResult, selectedCharacter)
&& playerId.equals(selectedCharacter.getOwner())) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
action.setVirtualCardAction(true);
action.appendEffect(
new OptionalEffect(action, playerId,
new DrawCardsEffect(action, playerId, 2)));