- "Terrible and Evil" should be now wounding minions correctly.

This commit is contained in:
marcins78@gmail.com
2011-11-22 20:14:11 +00:00
parent 8281af021a
commit 9e74e5c70f
2 changed files with 4 additions and 5 deletions

View File

@@ -52,11 +52,9 @@ public class Card7_050 extends AbstractEvent {
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, exertCount, CardType.MINION) {
@Override
protected void woundedCardsCallback(Collection<PhysicalCard> cards) {
for (PhysicalCard card : cards) {
if (card.getBlueprint().getRace() == Race.NAZGUL) ;
action.appendEffect(new WoundCharactersEffect(self, card));
}
for (PhysicalCard card : cards)
if (card.getBlueprint().getRace() == Race.NAZGUL)
action.appendEffect(new WoundCharactersEffect(self, card));
}
});
}

View File

@@ -5,6 +5,7 @@ previously assigned minion towards the Defender rule.
- "Gandalf, Manager of Wizards" now puts the cards on top of deck in correct order.
- "Elrond, Venerable Lord" now correctly allows to heal other elves only at the beginning of his skirmish.
- "Mithril Mine" now correctly allows to play Shadow weapon for removing (1).
- "Terrible and Evil" should be now wounding minions correctly.
<b>21 Nov. 2011</b>
- "Fifth Level" has now a Fortification keyword.