Reconcile text added.
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@@ -29,7 +29,6 @@ public class ReconcileHandEffect extends AbstractEffect {
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@Override
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protected FullEffectResult playEffectReturningResult(LotroGame game) {
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PlayerReconcilesAction action = new PlayerReconcilesAction(game, _playerId);
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game.getGameState().sendMessage(_playerId + " reconciles");
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game.getActionsEnvironment().addActionToStack(action);
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return new FullEffectResult(null, true, true);
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}
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@@ -6,10 +6,7 @@ import com.gempukku.lotro.game.state.GameState;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.decisions.CardsSelectionDecision;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromHandEffect;
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import com.gempukku.lotro.logic.effects.DrawCardsEffect;
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import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
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import com.gempukku.lotro.logic.effects.TriggeringResultEffect;
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import com.gempukku.lotro.logic.effects.*;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.results.ReconcileResult;
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@@ -76,6 +73,8 @@ public class PlayerReconcilesAction implements Action {
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public Effect nextEffect(LotroGame game) {
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if (_effectQueue == null) {
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_effectQueue = new LinkedList<Effect>();
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_effectQueue.add(
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new SendMessageEffect(_playerId + " reconciles"));
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GameState gameState = _game.getGameState();
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final Set<? extends PhysicalCard> cardsInHand = new HashSet<PhysicalCard>(gameState.getHand(_playerId));
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