Only characters with vitality>0 can take a wound
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@@ -309,7 +309,7 @@ public class Filters {
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public static final Filter canTakeWound = new Filter() {
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@Override
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public boolean accepts(GameState gameState, ModifiersQuerying modifiersQuerying, PhysicalCard physicalCard) {
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return modifiersQuerying.canTakeWound(gameState, physicalCard);
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return modifiersQuerying.canTakeWound(gameState, physicalCard) && modifiersQuerying.getVitality(gameState, physicalCard) > 0;
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}
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};
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