From 89c34c8a359646f29b6a7e2367ddffa77f633ce9 Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Thu, 24 Nov 2011 21:19:07 +0000 Subject: [PATCH] Only characters with vitality>0 can take a wound --- .../src/main/java/com/gempukku/lotro/filters/Filters.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/filters/Filters.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/filters/Filters.java index 9837cda35..7fc272ef3 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/filters/Filters.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/filters/Filters.java @@ -309,7 +309,7 @@ public class Filters { public static final Filter canTakeWound = new Filter() { @Override public boolean accepts(GameState gameState, ModifiersQuerying modifiersQuerying, PhysicalCard physicalCard) { - return modifiersQuerying.canTakeWound(gameState, physicalCard); + return modifiersQuerying.canTakeWound(gameState, physicalCard) && modifiersQuerying.getVitality(gameState, physicalCard) > 0; } };