"Ease the Burden"
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@@ -0,0 +1,42 @@
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package com.gempukku.lotro.cards.set11.gandalf;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.cards.effects.RemoveBurdenEffect;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.filters.Filters;
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/**
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* Set: Shadows
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 2
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* Type: Event • Fellowship
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* Game Text: Exert a [GANDALF] Wizard to remove a burden (or 2 burdens, if the fellowship is at a dwelling site).
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*/
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public class Card11_029 extends AbstractEvent {
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public Card11_029() {
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super(Side.FREE_PEOPLE, 2, Culture.GANDALF, "Ease the Burden", Phase.FELLOWSHIP);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canExert(self, game, Culture.GANDALF, Race.WIZARD);
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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PlayEventAction action = new PlayEventAction(self);
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Culture.GANDALF, Race.WIZARD));
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int count = Filters.and(Keyword.DWELLING).accepts(game.getGameState(), game.getModifiersQuerying(), game.getGameState().getCurrentSite()) ? 2 : 1;
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action.appendEffect(
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new RemoveBurdenEffect(playerId, self, count));
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return action;
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}
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}
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@@ -14,7 +14,7 @@ public enum Keyword implements Filterable {
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WEATHER("Weather", true), TALE("Tale", true), SPELL("Spell", true), SEARCH("Search", true), STEALTH("Stealth", true), TENTACLE("Tentacle", true),
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RIVER("River", true), PLAINS("Plains", true), UNDERGROUND("Underground", true), SANCTUARY("Sanctuary", true), FOREST("Forest", true), MARSH("Marsh", true), MOUNTAIN("Mountain", true),
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BATTLEGROUND("Battleground", true),
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BATTLEGROUND("Battleground", true), DWELLING("Dwelling", true),
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PIPEWEED("Pipeweed"),
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