"The Art of Gandalf"
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package com.gempukku.lotro.cards.set11.gandalf;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndStackCardsFromHandEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseStackedCardsEffect;
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import com.gempukku.lotro.cards.effects.PutCardFromStackedIntoHandEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.ChooseAndDiscardCardsFromHandEffect;
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import com.gempukku.lotro.filters.Filters;
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import java.util.List;
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import java.util.Collections;
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import java.util.Collection;
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/**
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* Set: Shadows
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 1
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* Type: Possession • Support Area
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* Game Text: To play, spot a [GANDALF] Wizard. Regroup: Stack a spell from hand here. Fellowship: Discard a [GANDALF]
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* card from hand to take a card stacked here into hand.
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*/
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public class Card11_028 extends AbstractPermanent {
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public Card11_028() {
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super(Side.FREE_PEOPLE, 1, CardType.POSSESSION, Culture.GANDALF, Zone.SUPPORT, "The Art of Gandalf");
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canSpot(game, Culture.GANDALF, Race.WIZARD);
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.REGROUP, self)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendEffect(
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new ChooseAndStackCardsFromHandEffect(action, playerId, 1, 1, self, Keyword.SPELL));
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return Collections.singletonList(action);
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}
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.FELLOWSHIP, self)
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&& PlayConditions.canDiscardFromHand(game, playerId, 1, Culture.GANDALF)) {
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final ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndDiscardCardsFromHandEffect(action, playerId, false, 1, Culture.GANDALF));
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action.appendEffect(
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new ChooseStackedCardsEffect(action, playerId, 1, 1, self, Filters.any) {
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@Override
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protected void cardsChosen(Collection<PhysicalCard> stackedCards) {
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for (PhysicalCard stackedCard : stackedCards) {
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action.appendEffect(
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new PutCardFromStackedIntoHandEffect(stackedCard));
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}
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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