"Blood Oath"
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package com.gempukku.lotro.cards.set20.dunland;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
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import com.gempukku.lotro.cards.effects.TakeControlOfASiteEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndAddUntilEOPStrengthBonusEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* 1
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* Blood Oath
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* Dunland Condition • Support Area
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* Regroup: If you do not control a site, discard a [Dunland] Man to take control of a site.
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* Skirmish: Discard this condition to make a [Dunland] man strength +2.
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*/
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public class Card20_033 extends AbstractPermanent {
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public Card20_033() {
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super(Side.SHADOW, 1, CardType.CONDITION, Culture.DUNLAND, Zone.SUPPORT, "Blood Oath");
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.REGROUP, self, 0)
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&& !PlayConditions.canSpot(game, Filters.siteControlled(playerId))
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&& PlayConditions.canDiscardFromPlay(self, game, Culture.DUNLAND, Race.MAN)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Culture.DUNLAND, Race.MAN));
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action.appendEffect(
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new TakeControlOfASiteEffect(self, playerId));
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return Collections.singletonList(action);
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}
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SKIRMISH, self, 0)
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&& PlayConditions.canSelfDiscard(self, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new SelfDiscardEffect(self));
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action.appendEffect(
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new ChooseAndAddUntilEOPStrengthBonusEffect(action, self, playerId, 2, Culture.DUNLAND, Race.MAN));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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